Regalis
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1fe6427c05
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9-Sliced UI sprites & some new UI graphics
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2017-04-07 22:22:07 +03:00 |
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Regalis
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c58d7dfd73
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Animated fire & smoke particles
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2017-03-30 21:32:08 +03:00 |
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Regalis
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a2442bfcb8
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Simple MapEntity visibility culling (structures outside the camera view or items with nothing to render aren't drawn)
Could be optimized further, but already gives a pretty nice performance boost
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2016-11-30 21:09:11 +02:00 |
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Regalis
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d035d3bfb2
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Structure depth sorting based on ID (overlapping structures don't "flicker" on top of each other)
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2016-11-28 17:50:38 +02:00 |
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Regalis
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50a770a2a6
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v0.5.3.3
+ removed unnecessary EventInput code from the linux build, null check before disposing sprite texture
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2016-11-09 21:01:38 +02:00 |
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Regalis
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292218b9b0
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WallSection flipping
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2016-10-03 22:40:14 +03:00 |
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juanjp600
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d537e8795a
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Replace '' (two single quotes) with \" (double quote)
We must correct post-traumatic Blitz disorder
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2016-09-24 21:26:08 -03:00 |
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Sebastian Broberg
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a708c4f915
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Fix for broken repeating textures.
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2016-08-28 23:42:41 +02:00 |
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Sebastian Broberg
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5b948908ab
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Small clean up.
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2016-08-28 16:07:52 +02:00 |
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Sebastian Broberg
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1729c55820
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WIP, Walls are drawn per section instead of entire wall, thus enabling hiding parts of the wall or more advanced manipulation of sections.
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2016-08-28 16:04:30 +02:00 |
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Regalis
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c8597f76be
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- added med bays to the vanilla subs
- some new wall prefabs
- medical item statuseffect tweaking
- fixed textBoxes not being deselected in waypoint editing hud after applying the changes
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2016-03-26 23:25:04 +02:00 |
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Regalis
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9cfbbb44ed
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Fixed a bunch of sprites not being removed
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2016-02-19 15:58:43 +02:00 |
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Regalis
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f3112e29b4
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Fixed spectators joining messing up the game, textboxes are deselected when switching the screen, nerfed engineer construction level, tickboxes or textboxes cannot be selected through other ui elements
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2016-02-16 20:52:39 +02:00 |
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Regalis
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4f54e04c8c
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Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
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2016-02-11 21:37:37 +02:00 |
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Regalis
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ca7febfcab
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Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun
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2016-01-04 22:36:39 +02:00 |
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Regalis11
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064e2eadd0
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Round end cinematic, CoroutineManager deltatime
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2015-12-26 19:33:23 +02:00 |
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Regalis
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242af12f14
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Progress
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2015-12-04 01:37:30 +02:00 |
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Regalis
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5bcdfa2b56
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AI combat, misc AI improvements, characters can't get stuck inside doors
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2015-12-03 18:34:35 +02:00 |
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Regalis
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838022fcd5
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Switch to Barotrauma & too many misc changes to remember
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2015-10-16 18:11:58 +03:00 |
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Regalis
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45178e745b
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misc optimization & refactoring
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2015-09-29 18:03:38 +03:00 |
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Regalis
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29a6260d0f
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Non-WinForms launcher with auto updater
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2015-09-11 22:13:44 +03:00 |
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Regalis
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f739808520
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Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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2015-08-31 19:57:49 +03:00 |
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Regalis
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048eb5713f
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waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members
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2015-08-04 20:11:59 +03:00 |
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Regalis
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9149408b36
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assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
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2015-08-03 23:25:22 +03:00 |
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Regalis
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85b0cda4ca
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v0.1
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2015-07-31 21:05:55 +03:00 |
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