Regalis
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3844dd9dac
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GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
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2017-04-08 16:46:53 +03:00 |
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juanjp600
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d2c17274fe
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GUI elements now respect render order + some minor distance comparison optimization
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2016-11-15 22:26:36 -03:00 |
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Regalis
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ffc6782025
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Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
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2016-10-04 19:54:17 +03:00 |
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juanjp600
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e1296e4a8e
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Backported vsync changes from new-netcode, WIP hull visibility culling
The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
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2016-10-02 22:24:31 -03:00 |
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Regalis
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d3ab7946a8
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Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
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2016-04-27 17:14:09 +03:00 |
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Regalis
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1a5b3fa66a
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Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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2016-01-18 20:09:38 +02:00 |
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Regalis
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17f3ec7301
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Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
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2016-01-10 17:10:22 +02:00 |
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Regalis
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af470eab2e
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more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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2015-12-17 18:26:40 +02:00 |
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Regalis
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4b5126675c
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Human AI improvements, minor UI tweaking
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2015-11-25 16:04:51 +02:00 |
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Regalis
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3335f87f64
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Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
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2015-10-24 17:00:58 +03:00 |
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Regalis
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aa3882a815
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Added wire-tag to all wires (to allow using it for fixes even if the name isn't ''Wire''), disconnect networkmember when going to main menu, fixed questmode crashing in multiplayer, fixed too short seeds throwing an error, attachable items aren't attached if secondary key isn't held, update hull when attaching an item, dropping connected wires when detaching items, kicking players with a button click instead of debugconsole
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2015-10-17 21:24:00 +03:00 |
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Regalis
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838022fcd5
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Switch to Barotrauma & too many misc changes to remember
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2015-10-16 18:11:58 +03:00 |
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Regalis
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29a6260d0f
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Non-WinForms launcher with auto updater
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2015-09-11 22:13:44 +03:00 |
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Regalis
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0cbcdd0b03
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Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
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2015-09-04 21:56:39 +03:00 |
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Regalis
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2f08dcf3f9
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Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running
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2015-09-04 12:57:12 +03:00 |
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Regalis
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85b0cda4ca
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v0.1
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2015-07-31 21:05:55 +03:00 |
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