Fixed client exception when round ends
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@@ -119,7 +119,7 @@ namespace Barotrauma
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if (GameMain.GameSession.Mission.Completed)
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if (GameMain.GameSession.Mission.Completed)
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{
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{
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GameMain.Server.ConnectedClients.ForEach(c => c.Karma += 0.1f);
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GameMain.Server?.ConnectedClients.ForEach(c => c.Karma += 0.1f);
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}
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}
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if (GameMain.GameSession.Mission.Completed && singleplayer)
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if (GameMain.GameSession.Mission.Completed && singleplayer)
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@@ -129,7 +129,7 @@ namespace Barotrauma
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}
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}
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else
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else
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{
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{
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GameMain.Server.ConnectedClients.ForEach(c => c.Karma += 0.1f);
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GameMain.Server?.ConnectedClients.ForEach(c => c.Karma += 0.1f);
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}
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}
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return frame;
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return frame;
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