v0.5.2.0
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.5.1.3")]
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[assembly: AssemblyVersion("0.5.2.0")]
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[assembly: AssemblyFileVersion("0.5.1.3")]
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[assembly: AssemblyFileVersion("0.5.2.0")]
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@@ -1,3 +1,25 @@
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---------------------------------------------------------------------------------------------------------
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v0.5.2.0
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---------------------------------------------------------------------------------------------------------
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Level generation improvements:
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- customizable level generation parameters (see Content/Map/LevelGenerationParameters.xml)
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- different "level types" - each uses a different set of parameters, resulting in more varied levels
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- more vegetation & other decorative background sprites
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- the entrances and exits of the levels have more variety (not always straight vertical tunnels)
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Improved MiniMap (now called "Status Monitor"):
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- shows hull integrity and oxygen levels
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- can be configured to only show oxygen/water levels if the rooms have detectors installed
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- improved wall damage visuals
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- the single player map shows which locations have been visited and the passageways that have been used
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- minor visual improvements to the single player campaign menus
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- huskification bugfixes
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- oxygen isn't distributed through gaps or vents that are underwater (i.e. air pockets can form when the
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sub is flooding)
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- molochs (or other large creatures) can't push the sub around as easily anymore
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v0.5.1.3
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v0.5.1.3
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