This commit is contained in:
Regalis
2016-09-29 20:37:11 +03:00
parent c1cb19b940
commit fe6ef93941
2 changed files with 24 additions and 2 deletions

View File

@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.5.1.3")]
[assembly: AssemblyFileVersion("0.5.1.3")]
[assembly: AssemblyVersion("0.5.2.0")]
[assembly: AssemblyFileVersion("0.5.2.0")]

View File

@@ -1,3 +1,25 @@
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v0.5.2.0
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Level generation improvements:
- customizable level generation parameters (see Content/Map/LevelGenerationParameters.xml)
- different "level types" - each uses a different set of parameters, resulting in more varied levels
- more vegetation & other decorative background sprites
- the entrances and exits of the levels have more variety (not always straight vertical tunnels)
Improved MiniMap (now called "Status Monitor"):
- shows hull integrity and oxygen levels
- can be configured to only show oxygen/water levels if the rooms have detectors installed
- improved wall damage visuals
- the single player map shows which locations have been visited and the passageways that have been used
- minor visual improvements to the single player campaign menus
- huskification bugfixes
- oxygen isn't distributed through gaps or vents that are underwater (i.e. air pockets can form when the
sub is flooding)
- molochs (or other large creatures) can't push the sub around as easily anymore
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v0.5.1.3
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