Unstable 1.2.4.0

This commit is contained in:
Markus Isberg
2023-11-30 13:53:00 +02:00
parent 8a2e2ea0ae
commit fb5ea537bf
210 changed files with 4201 additions and 1283 deletions
@@ -260,6 +260,12 @@ namespace Barotrauma.Items.Components
if (!hasSoundsOfType[(int)type]) { return; }
if (GameMain.Client?.MidRoundSyncing ?? false) { return; }
//above the top boundary of the level (in an inactive respawn shuttle?)
if (item.Submarine != null && Level.Loaded != null && item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y)
{
return;
}
if (loopingSound != null)
{
if (Vector3.DistanceSquared(GameMain.SoundManager.ListenerPosition, new Vector3(item.WorldPosition, 0.0f)) > loopingSound.Range * loopingSound.Range ||
@@ -388,12 +394,9 @@ namespace Barotrauma.Items.Components
}
}
public void StopSounds(ActionType type)
public void StopLoopingSound()
{
if (loopingSound == null) { return; }
if (loopingSound.Type != type) { return; }
if (loopingSoundChannel != null)
{
loopingSoundChannel.FadeOutAndDispose();
@@ -402,6 +405,12 @@ namespace Barotrauma.Items.Components
}
}
public void StopSounds(ActionType type)
{
if (loopingSound == null || loopingSound.Type != type) { return; }
StopLoopingSound();
}
private float GetSoundVolume(ItemSound sound)
{
if (sound == null) { return 0.0f; }
@@ -761,6 +770,8 @@ namespace Barotrauma.Items.Components
}
}
public virtual void OnPlayerSkillsChanged() { }
public virtual void AddTooltipInfo(ref LocalizedString name, ref LocalizedString description) { }
}
}
@@ -346,9 +346,9 @@ namespace Barotrauma.Items.Components
public bool KeepOpenWhenEquippedBy(Character character)
{
if (!character.CanAccessInventory(Inventory) ||
!KeepOpenWhenEquipped ||
!character.HasEquippedItem(Item))
if (!KeepOpenWhenEquipped ||
!character.HasEquippedItem(Item) ||
!character.CanAccessInventory(Inventory))
{
return false;
}
@@ -571,11 +571,13 @@ namespace Barotrauma.Items.Components
{
spriteRotation = contained.Rotation;
}
if ((item.body != null && item.body.Dir == -1) || item.FlippedX)
bool flipX = (item.body != null && item.body.Dir == -1) || item.FlippedX;
if (flipX)
{
spriteEffects |= MathUtils.NearlyEqual(spriteRotation % 180, 90.0f) ? SpriteEffects.FlipVertically : SpriteEffects.FlipHorizontally;
}
if (item.FlippedY)
bool flipY = item.FlippedY;
if (flipY)
{
spriteEffects |= MathUtils.NearlyEqual(spriteRotation % 180, 90.0f) ? SpriteEffects.FlipHorizontally : SpriteEffects.FlipVertically;
}
@@ -589,6 +591,7 @@ namespace Barotrauma.Items.Components
contained.Item.Scale,
spriteEffects,
depth: containedSpriteDepth);
contained.Item.DrawDecorativeSprites(spriteBatch, itemPos, flipX,flipY, (contained.Item.body == null ? 0.0f : contained.Item.body.DrawRotation), containedSpriteDepth);
foreach (ItemContainer ic in contained.Item.GetComponents<ItemContainer>())
{
@@ -227,7 +227,7 @@ namespace Barotrauma.Items.Components
switch (text)
{
case "[CurrentLocationName]":
SetDisplayText(Level.Loaded?.StartLocation?.Name ?? string.Empty);
SetDisplayText(Level.Loaded?.StartLocation?.DisplayName.Value ?? string.Empty);
break;
case "[CurrentBiomeName]":
SetDisplayText(Level.Loaded?.LevelData?.Biome?.DisplayName.Value ?? string.Empty);
@@ -67,7 +67,7 @@ namespace Barotrauma.Items.Components
Light.Position = item.Position;
}
PhysicsBody body = Light.ParentBody;
if (body != null)
if (body != null && body.Enabled)
{
Light.Rotation = body.Dir > 0.0f ? body.DrawRotation : body.DrawRotation - MathHelper.Pi;
Light.LightSpriteEffect = (body.Dir > 0.0f) ? SpriteEffects.None : SpriteEffects.FlipVertically;
@@ -66,7 +66,11 @@ namespace Barotrauma.Items.Components
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), sliderArea.RectTransform, Anchor.TopCenter), "", textColor: GUIStyle.TextColorNormal, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center)
{
AutoScaleHorizontal = true,
TextGetter = () => { return TextManager.AddPunctuation(':', powerLabel, (int)(targetForce) + " %"); }
TextGetter = () =>
{
return TextManager.AddPunctuation(':', powerLabel,
TextManager.GetWithVariable("percentageformat", "[value]", ((int)MathF.Round(targetForce)).ToString()));
}
};
forceSlider = new GUIScrollBar(new RectTransform(new Vector2(0.95f, 0.45f), sliderArea.RectTransform, Anchor.Center), barSize: 0.1f, style: "DeviceSlider")
{
@@ -4,6 +4,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Barotrauma.Items.Components
@@ -825,11 +826,22 @@ namespace Barotrauma.Items.Components
return true;
}
private readonly record struct SelectedRecipe(Character User, FabricationRecipe SelectedItem, Option<float> OverrideRequiredTime);
private Option<SelectedRecipe> LastSelectedRecipe = Option.None;
private bool SelectItem(Character user, FabricationRecipe selectedItem, float? overrideRequiredTime = null)
{
this.selectedItem = selectedItem;
displayingForCharacter = user;
var selectedRecipe = new SelectedRecipe(user, selectedItem, overrideRequiredTime is null ? Option.None : Option.Some(overrideRequiredTime.Value));
LastSelectedRecipe = Option.Some(selectedRecipe);
CreateSelectedItemUI(selectedRecipe);
return true;
}
private void CreateSelectedItemUI(SelectedRecipe recipe)
{
var (user, selectedItem, overrideRequiredTime) = recipe;
int max = Math.Max(selectedItem.TargetItem.GetMaxStackSize(outputContainer.Inventory) / selectedItem.Amount, 1);
if (amountInput != null)
@@ -853,8 +865,10 @@ namespace Barotrauma.Items.Components
LocalizedString itemName = GetRecipeNameAndAmount(selectedItem);
LocalizedString name = itemName;
float quality = selectedItem.Quality ?? GetFabricatedItemQuality(selectedItem, user);
if (quality > 0)
QualityResult result = GetFabricatedItemQuality(selectedItem, user);
float quality = selectedItem.Quality ?? result.Quality;
if (quality > 0 || result.HasRandomQualityRollChance)
{
name = TextManager.GetWithVariable("itemname.quality" + (int)quality, "[itemname]", itemName + '\n')
.Fallback(TextManager.GetWithVariable("itemname.quality3", "[itemname]", itemName + '\n'));
@@ -865,6 +879,49 @@ namespace Barotrauma.Items.Components
{
AutoScaleHorizontal = true
};
if (result.HasRandomQualityRollChance)
{
var iconLayout = new GUIFrame(new RectTransform(new Vector2(0.4f, 1f), selectedItemFrame.RectTransform, anchor: Anchor.TopRight), style: null);
var icon = GameSession.CreateNotificationIcon(iconLayout, offset: true);
float percentage1 = result.TotalPlusOnePercentage;
float percentage2 = result.TotalPlusTwoPercentage;
string chance1text = percentage1.ToString("F1", CultureInfo.InvariantCulture);
string chance2text = percentage2.ToString("F1", CultureInfo.InvariantCulture);
int quality1 = Math.Clamp(result.Quality + 1, min: 0, max: 3);
int quality2 = Math.Clamp(result.Quality + 2, min: 0, max: 3);
LocalizedString quality1Text = TextManager.Get($"quality{quality1}");
LocalizedString quality2Text = TextManager.Get($"quality{quality2}");
string localizationTag = percentage2 > 0f && percentage1 > 0 && quality1 != quality2 ? "meetsbonusrequirementtwice" : "meetsbonusrequirement";
var variables = new (string Key, LocalizedString Value)[]
{
("[chance]", chance1text), ("[quality]", quality1Text),
("[chance2]", chance2text), ("[quality2]", quality2Text)
};
if (MathUtils.NearlyEqual(percentage1, 0))
{
variables = new[] { ("[chance]", chance2text), ("[quality]", quality2Text) };
}
if (quality1 == quality2)
{
LocalizedString rawPercentage = result.PlusOnePercentage.ToString("F1", CultureInfo.InvariantCulture);
variables = new[] { ("[chance]", rawPercentage), ("[quality]", quality1Text) };
}
LocalizedString qualityTooltip = TextManager.GetWithVariables(localizationTag, variables);
icon.ToolTip = RichString.Rich(qualityTooltip);
icon.Visible = icon.CanBeFocused = true;
}
nameBlock.Padding = new Vector4(0, nameBlock.Padding.Y, GUI.IntScale(5), nameBlock.Padding.W);
if (nameBlock.TextScale < 0.7f)
{
@@ -875,15 +932,15 @@ namespace Barotrauma.Items.Components
nameBlock.Wrap = true;
nameBlock.SetTextPos();
nameBlock.RectTransform.MinSize = new Point(0, (int)(nameBlock.TextSize.Y * nameBlock.TextScale));
}
}
if (!selectedItem.TargetItem.Description.IsNullOrEmpty())
{
var description = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
selectedItem.TargetItem.Description,
font: GUIStyle.SmallFont, wrap: true);
description.Padding = new Vector4(0, description.Padding.Y, description.Padding.Z, description.Padding.W);
while (description.Rect.Height + nameBlock.Rect.Height > paddedFrame.Rect.Height)
{
var lines = description.WrappedText.Split('\n');
@@ -894,13 +951,13 @@ namespace Barotrauma.Items.Components
description.ToolTip = selectedItem.TargetItem.Description;
}
}
IEnumerable<Skill> inadequateSkills = Enumerable.Empty<Skill>();
if (user != null)
{
inadequateSkills = selectedItem.RequiredSkills.Where(skill => user.GetSkillLevel(skill.Identifier) < Math.Round(skill.Level * SkillRequirementMultiplier));
}
if (selectedItem.RequiredSkills.Any())
{
LocalizedString text = "";
@@ -921,9 +978,10 @@ namespace Barotrauma.Items.Components
float degreeOfSuccess = user == null ? 0.0f : FabricationDegreeOfSuccess(user, selectedItem.RequiredSkills);
if (degreeOfSuccess > 0.5f) { degreeOfSuccess = 1.0f; }
float requiredTime = overrideRequiredTime ??
(user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user));
float requiredTime = overrideRequiredTime.TryUnwrap(out var time)
? time
: (user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user));
if ((int)requiredTime > 0)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform),
@@ -946,7 +1004,6 @@ namespace Barotrauma.Items.Components
font: GUIStyle.SmallFont);
}
return true;
}
public void HighlightRecipe(string identifier, Color color)
@@ -1056,6 +1113,15 @@ namespace Barotrauma.Items.Components
}
}
public override void OnPlayerSkillsChanged()
=> RefreshSelectedItem();
public void RefreshSelectedItem()
{
if (!LastSelectedRecipe.TryUnwrap(out var lastSelected)) { return; }
CreateSelectedItemUI(lastSelected);
}
partial void UpdateRequiredTimeProjSpecific()
{
if (requiredTimeBlock == null) { return; }
@@ -991,7 +991,7 @@ namespace Barotrauma.Items.Components
if (Level.Loaded.StartLocation?.Type is { ShowSonarMarker: true })
{
DrawMarker(spriteBatch,
Level.Loaded.StartLocation.Name,
Level.Loaded.StartLocation.DisplayName.Value,
(Level.Loaded.StartOutpost != null ? "outpost" : "location").ToIdentifier(),
"startlocation",
Level.Loaded.StartExitPosition, transducerCenter,
@@ -1001,7 +1001,7 @@ namespace Barotrauma.Items.Components
if (Level.Loaded is { EndLocation.Type.ShowSonarMarker: true, Type: LevelData.LevelType.LocationConnection })
{
DrawMarker(spriteBatch,
Level.Loaded.EndLocation.Name,
Level.Loaded.EndLocation.DisplayName.Value,
(Level.Loaded.EndOutpost != null ? "outpost" : "location").ToIdentifier(),
"endlocation",
Level.Loaded.EndExitPosition, transducerCenter,
@@ -216,7 +216,7 @@ namespace Barotrauma.Items.Components
}
};
levelStartTickBox = new GUITickBox(new RectTransform(new Vector2(1, 0.333f), paddedAutoPilotControls.RectTransform, Anchor.Center),
GameMain.GameSession?.StartLocation == null ? "" : ToolBox.LimitString(GameMain.GameSession.StartLocation.Name, GUIStyle.SmallFont, textLimit),
GameMain.GameSession?.StartLocation == null ? "" : ToolBox.LimitString(GameMain.GameSession.StartLocation.DisplayName, GUIStyle.SmallFont, textLimit),
font: GUIStyle.SmallFont, style: "GUIRadioButton")
{
Enabled = autoPilot,
@@ -243,7 +243,7 @@ namespace Barotrauma.Items.Components
};
levelEndTickBox = new GUITickBox(new RectTransform(new Vector2(1, 0.333f), paddedAutoPilotControls.RectTransform, Anchor.BottomCenter),
(GameMain.GameSession?.EndLocation == null || Level.IsLoadedOutpost) ? "" : ToolBox.LimitString(GameMain.GameSession.EndLocation.Name, GUIStyle.SmallFont, textLimit),
(GameMain.GameSession?.EndLocation == null || Level.IsLoadedOutpost) ? "" : ToolBox.LimitString(GameMain.GameSession.EndLocation.DisplayName, GUIStyle.SmallFont, textLimit),
font: GUIStyle.SmallFont, style: "GUIRadioButton")
{
Enabled = autoPilot,
@@ -389,7 +389,7 @@ namespace Barotrauma.Items.Components
if (!ObjectiveManager.AllActiveObjectivesCompleted())
{
exitOutpostPrompt = new GUIMessageBox("",
TextManager.GetWithVariable("CampaignExitTutorialOutpostPrompt", "[locationname]", campaign.Map.CurrentLocation.Name),
TextManager.GetWithVariable("CampaignExitTutorialOutpostPrompt", "[locationname]", campaign.Map.CurrentLocation.DisplayName),
new LocalizedString[] { TextManager.Get("yes"), TextManager.Get("no") });
exitOutpostPrompt.Buttons[0].OnClicked += (_, _) =>
{
@@ -509,9 +509,9 @@ namespace Barotrauma.Items.Components
noPowerTip = TextManager.Get("SteeringNoPowerTip");
autoPilotMaintainPosTip = TextManager.Get("SteeringAutoPilotMaintainPosTip");
autoPilotLevelStartTip = TextManager.GetWithVariable("SteeringAutoPilotLocationTip", "[locationname]",
GameMain.GameSession?.StartLocation == null ? "Start" : GameMain.GameSession.StartLocation.Name);
GameMain.GameSession?.StartLocation == null ? "Start" : GameMain.GameSession.StartLocation.DisplayName);
autoPilotLevelEndTip = TextManager.GetWithVariable("SteeringAutoPilotLocationTip", "[locationname]",
GameMain.GameSession?.EndLocation == null ? "End" : GameMain.GameSession.EndLocation.Name);
GameMain.GameSession?.EndLocation == null ? "End" : GameMain.GameSession.EndLocation.DisplayName);
}
protected override void OnResolutionChanged()
@@ -16,6 +16,8 @@ namespace Barotrauma.Items.Components
private GUIProgressBar powerIndicator;
private Vector2? debugDrawTargetPos;
public int UIElementHeight
{
get
@@ -422,9 +424,23 @@ namespace Barotrauma.Items.Components
if (GameMain.DebugDraw)
{
Vector2 firingPos = GetRelativeFiringPosition();
Vector2 endPos = firingPos + 3500 * GetBarrelDir();
firingPos.Y = -firingPos.Y;
endPos.Y = -endPos.Y;
GUI.DrawLine(spriteBatch, firingPos - Vector2.UnitX * 5, firingPos + Vector2.UnitX * 5, Color.Red);
GUI.DrawLine(spriteBatch, firingPos - Vector2.UnitY * 5, firingPos + Vector2.UnitY * 5, Color.Red);
if (debugDrawTargetPos.HasValue)
{
Vector2 targetPos = debugDrawTargetPos.Value;
targetPos.Y = -targetPos.Y;
GUI.DrawLine(spriteBatch, targetPos - Vector2.UnitX * 5, targetPos + Vector2.UnitX * 5, Color.Magenta, width: 5);
GUI.DrawLine(spriteBatch, targetPos - Vector2.UnitY * 5, targetPos + Vector2.UnitY * 5, Color.Magenta, width: 5);
GUI.DrawLine(spriteBatch, firingPos, targetPos, Color.Magenta, width: 2);
}
GUI.DrawLine(spriteBatch, firingPos, endPos, Color.LightGray, width: 2);
}
if (!editing || GUI.DisableHUD || !item.IsSelected) { return; }