Unstable 1.2.4.0
This commit is contained in:
@@ -260,6 +260,12 @@ namespace Barotrauma.Items.Components
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if (!hasSoundsOfType[(int)type]) { return; }
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if (GameMain.Client?.MidRoundSyncing ?? false) { return; }
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//above the top boundary of the level (in an inactive respawn shuttle?)
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if (item.Submarine != null && Level.Loaded != null && item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y)
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{
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return;
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}
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if (loopingSound != null)
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{
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if (Vector3.DistanceSquared(GameMain.SoundManager.ListenerPosition, new Vector3(item.WorldPosition, 0.0f)) > loopingSound.Range * loopingSound.Range ||
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@@ -388,12 +394,9 @@ namespace Barotrauma.Items.Components
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}
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}
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public void StopSounds(ActionType type)
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public void StopLoopingSound()
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{
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if (loopingSound == null) { return; }
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if (loopingSound.Type != type) { return; }
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if (loopingSoundChannel != null)
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{
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loopingSoundChannel.FadeOutAndDispose();
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@@ -402,6 +405,12 @@ namespace Barotrauma.Items.Components
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}
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}
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public void StopSounds(ActionType type)
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{
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if (loopingSound == null || loopingSound.Type != type) { return; }
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StopLoopingSound();
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}
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private float GetSoundVolume(ItemSound sound)
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{
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if (sound == null) { return 0.0f; }
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@@ -761,6 +770,8 @@ namespace Barotrauma.Items.Components
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}
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}
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public virtual void OnPlayerSkillsChanged() { }
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public virtual void AddTooltipInfo(ref LocalizedString name, ref LocalizedString description) { }
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}
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}
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@@ -346,9 +346,9 @@ namespace Barotrauma.Items.Components
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public bool KeepOpenWhenEquippedBy(Character character)
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{
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if (!character.CanAccessInventory(Inventory) ||
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!KeepOpenWhenEquipped ||
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!character.HasEquippedItem(Item))
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if (!KeepOpenWhenEquipped ||
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!character.HasEquippedItem(Item) ||
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!character.CanAccessInventory(Inventory))
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{
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return false;
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}
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@@ -571,11 +571,13 @@ namespace Barotrauma.Items.Components
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{
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spriteRotation = contained.Rotation;
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}
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if ((item.body != null && item.body.Dir == -1) || item.FlippedX)
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bool flipX = (item.body != null && item.body.Dir == -1) || item.FlippedX;
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if (flipX)
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{
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spriteEffects |= MathUtils.NearlyEqual(spriteRotation % 180, 90.0f) ? SpriteEffects.FlipVertically : SpriteEffects.FlipHorizontally;
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}
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if (item.FlippedY)
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bool flipY = item.FlippedY;
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if (flipY)
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{
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spriteEffects |= MathUtils.NearlyEqual(spriteRotation % 180, 90.0f) ? SpriteEffects.FlipHorizontally : SpriteEffects.FlipVertically;
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}
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@@ -589,6 +591,7 @@ namespace Barotrauma.Items.Components
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contained.Item.Scale,
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spriteEffects,
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depth: containedSpriteDepth);
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contained.Item.DrawDecorativeSprites(spriteBatch, itemPos, flipX,flipY, (contained.Item.body == null ? 0.0f : contained.Item.body.DrawRotation), containedSpriteDepth);
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foreach (ItemContainer ic in contained.Item.GetComponents<ItemContainer>())
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{
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@@ -227,7 +227,7 @@ namespace Barotrauma.Items.Components
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switch (text)
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{
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case "[CurrentLocationName]":
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SetDisplayText(Level.Loaded?.StartLocation?.Name ?? string.Empty);
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SetDisplayText(Level.Loaded?.StartLocation?.DisplayName.Value ?? string.Empty);
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break;
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case "[CurrentBiomeName]":
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SetDisplayText(Level.Loaded?.LevelData?.Biome?.DisplayName.Value ?? string.Empty);
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@@ -67,7 +67,7 @@ namespace Barotrauma.Items.Components
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Light.Position = item.Position;
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}
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PhysicsBody body = Light.ParentBody;
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if (body != null)
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if (body != null && body.Enabled)
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{
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Light.Rotation = body.Dir > 0.0f ? body.DrawRotation : body.DrawRotation - MathHelper.Pi;
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Light.LightSpriteEffect = (body.Dir > 0.0f) ? SpriteEffects.None : SpriteEffects.FlipVertically;
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@@ -66,7 +66,11 @@ namespace Barotrauma.Items.Components
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), sliderArea.RectTransform, Anchor.TopCenter), "", textColor: GUIStyle.TextColorNormal, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center)
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{
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AutoScaleHorizontal = true,
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TextGetter = () => { return TextManager.AddPunctuation(':', powerLabel, (int)(targetForce) + " %"); }
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TextGetter = () =>
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{
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return TextManager.AddPunctuation(':', powerLabel,
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TextManager.GetWithVariable("percentageformat", "[value]", ((int)MathF.Round(targetForce)).ToString()));
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}
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};
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forceSlider = new GUIScrollBar(new RectTransform(new Vector2(0.95f, 0.45f), sliderArea.RectTransform, Anchor.Center), barSize: 0.1f, style: "DeviceSlider")
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{
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@@ -4,6 +4,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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namespace Barotrauma.Items.Components
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@@ -825,11 +826,22 @@ namespace Barotrauma.Items.Components
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return true;
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}
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private readonly record struct SelectedRecipe(Character User, FabricationRecipe SelectedItem, Option<float> OverrideRequiredTime);
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private Option<SelectedRecipe> LastSelectedRecipe = Option.None;
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private bool SelectItem(Character user, FabricationRecipe selectedItem, float? overrideRequiredTime = null)
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{
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this.selectedItem = selectedItem;
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displayingForCharacter = user;
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var selectedRecipe = new SelectedRecipe(user, selectedItem, overrideRequiredTime is null ? Option.None : Option.Some(overrideRequiredTime.Value));
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LastSelectedRecipe = Option.Some(selectedRecipe);
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CreateSelectedItemUI(selectedRecipe);
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return true;
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}
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private void CreateSelectedItemUI(SelectedRecipe recipe)
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{
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var (user, selectedItem, overrideRequiredTime) = recipe;
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int max = Math.Max(selectedItem.TargetItem.GetMaxStackSize(outputContainer.Inventory) / selectedItem.Amount, 1);
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if (amountInput != null)
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@@ -853,8 +865,10 @@ namespace Barotrauma.Items.Components
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LocalizedString itemName = GetRecipeNameAndAmount(selectedItem);
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LocalizedString name = itemName;
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float quality = selectedItem.Quality ?? GetFabricatedItemQuality(selectedItem, user);
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if (quality > 0)
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QualityResult result = GetFabricatedItemQuality(selectedItem, user);
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float quality = selectedItem.Quality ?? result.Quality;
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if (quality > 0 || result.HasRandomQualityRollChance)
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{
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name = TextManager.GetWithVariable("itemname.quality" + (int)quality, "[itemname]", itemName + '\n')
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.Fallback(TextManager.GetWithVariable("itemname.quality3", "[itemname]", itemName + '\n'));
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@@ -865,6 +879,49 @@ namespace Barotrauma.Items.Components
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{
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AutoScaleHorizontal = true
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};
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if (result.HasRandomQualityRollChance)
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{
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var iconLayout = new GUIFrame(new RectTransform(new Vector2(0.4f, 1f), selectedItemFrame.RectTransform, anchor: Anchor.TopRight), style: null);
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var icon = GameSession.CreateNotificationIcon(iconLayout, offset: true);
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float percentage1 = result.TotalPlusOnePercentage;
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float percentage2 = result.TotalPlusTwoPercentage;
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string chance1text = percentage1.ToString("F1", CultureInfo.InvariantCulture);
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string chance2text = percentage2.ToString("F1", CultureInfo.InvariantCulture);
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int quality1 = Math.Clamp(result.Quality + 1, min: 0, max: 3);
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int quality2 = Math.Clamp(result.Quality + 2, min: 0, max: 3);
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LocalizedString quality1Text = TextManager.Get($"quality{quality1}");
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LocalizedString quality2Text = TextManager.Get($"quality{quality2}");
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string localizationTag = percentage2 > 0f && percentage1 > 0 && quality1 != quality2 ? "meetsbonusrequirementtwice" : "meetsbonusrequirement";
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var variables = new (string Key, LocalizedString Value)[]
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{
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("[chance]", chance1text), ("[quality]", quality1Text),
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("[chance2]", chance2text), ("[quality2]", quality2Text)
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};
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if (MathUtils.NearlyEqual(percentage1, 0))
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{
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variables = new[] { ("[chance]", chance2text), ("[quality]", quality2Text) };
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}
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if (quality1 == quality2)
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{
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LocalizedString rawPercentage = result.PlusOnePercentage.ToString("F1", CultureInfo.InvariantCulture);
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variables = new[] { ("[chance]", rawPercentage), ("[quality]", quality1Text) };
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}
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LocalizedString qualityTooltip = TextManager.GetWithVariables(localizationTag, variables);
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icon.ToolTip = RichString.Rich(qualityTooltip);
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icon.Visible = icon.CanBeFocused = true;
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}
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nameBlock.Padding = new Vector4(0, nameBlock.Padding.Y, GUI.IntScale(5), nameBlock.Padding.W);
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if (nameBlock.TextScale < 0.7f)
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{
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@@ -875,15 +932,15 @@ namespace Barotrauma.Items.Components
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nameBlock.Wrap = true;
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nameBlock.SetTextPos();
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nameBlock.RectTransform.MinSize = new Point(0, (int)(nameBlock.TextSize.Y * nameBlock.TextScale));
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}
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}
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if (!selectedItem.TargetItem.Description.IsNullOrEmpty())
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{
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var description = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
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selectedItem.TargetItem.Description,
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font: GUIStyle.SmallFont, wrap: true);
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description.Padding = new Vector4(0, description.Padding.Y, description.Padding.Z, description.Padding.W);
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while (description.Rect.Height + nameBlock.Rect.Height > paddedFrame.Rect.Height)
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{
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var lines = description.WrappedText.Split('\n');
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@@ -894,13 +951,13 @@ namespace Barotrauma.Items.Components
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description.ToolTip = selectedItem.TargetItem.Description;
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}
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}
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IEnumerable<Skill> inadequateSkills = Enumerable.Empty<Skill>();
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if (user != null)
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{
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inadequateSkills = selectedItem.RequiredSkills.Where(skill => user.GetSkillLevel(skill.Identifier) < Math.Round(skill.Level * SkillRequirementMultiplier));
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}
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if (selectedItem.RequiredSkills.Any())
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{
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LocalizedString text = "";
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@@ -921,9 +978,10 @@ namespace Barotrauma.Items.Components
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float degreeOfSuccess = user == null ? 0.0f : FabricationDegreeOfSuccess(user, selectedItem.RequiredSkills);
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if (degreeOfSuccess > 0.5f) { degreeOfSuccess = 1.0f; }
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float requiredTime = overrideRequiredTime ??
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(user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user));
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float requiredTime = overrideRequiredTime.TryUnwrap(out var time)
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? time
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: (user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user));
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if ((int)requiredTime > 0)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform),
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@@ -946,7 +1004,6 @@ namespace Barotrauma.Items.Components
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font: GUIStyle.SmallFont);
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}
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return true;
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}
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public void HighlightRecipe(string identifier, Color color)
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@@ -1056,6 +1113,15 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void OnPlayerSkillsChanged()
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=> RefreshSelectedItem();
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public void RefreshSelectedItem()
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{
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if (!LastSelectedRecipe.TryUnwrap(out var lastSelected)) { return; }
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CreateSelectedItemUI(lastSelected);
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}
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partial void UpdateRequiredTimeProjSpecific()
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{
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if (requiredTimeBlock == null) { return; }
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@@ -991,7 +991,7 @@ namespace Barotrauma.Items.Components
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if (Level.Loaded.StartLocation?.Type is { ShowSonarMarker: true })
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{
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DrawMarker(spriteBatch,
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Level.Loaded.StartLocation.Name,
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Level.Loaded.StartLocation.DisplayName.Value,
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(Level.Loaded.StartOutpost != null ? "outpost" : "location").ToIdentifier(),
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"startlocation",
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Level.Loaded.StartExitPosition, transducerCenter,
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@@ -1001,7 +1001,7 @@ namespace Barotrauma.Items.Components
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if (Level.Loaded is { EndLocation.Type.ShowSonarMarker: true, Type: LevelData.LevelType.LocationConnection })
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{
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DrawMarker(spriteBatch,
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Level.Loaded.EndLocation.Name,
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Level.Loaded.EndLocation.DisplayName.Value,
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(Level.Loaded.EndOutpost != null ? "outpost" : "location").ToIdentifier(),
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"endlocation",
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Level.Loaded.EndExitPosition, transducerCenter,
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@@ -216,7 +216,7 @@ namespace Barotrauma.Items.Components
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}
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};
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levelStartTickBox = new GUITickBox(new RectTransform(new Vector2(1, 0.333f), paddedAutoPilotControls.RectTransform, Anchor.Center),
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GameMain.GameSession?.StartLocation == null ? "" : ToolBox.LimitString(GameMain.GameSession.StartLocation.Name, GUIStyle.SmallFont, textLimit),
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GameMain.GameSession?.StartLocation == null ? "" : ToolBox.LimitString(GameMain.GameSession.StartLocation.DisplayName, GUIStyle.SmallFont, textLimit),
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font: GUIStyle.SmallFont, style: "GUIRadioButton")
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{
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Enabled = autoPilot,
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@@ -243,7 +243,7 @@ namespace Barotrauma.Items.Components
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};
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levelEndTickBox = new GUITickBox(new RectTransform(new Vector2(1, 0.333f), paddedAutoPilotControls.RectTransform, Anchor.BottomCenter),
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(GameMain.GameSession?.EndLocation == null || Level.IsLoadedOutpost) ? "" : ToolBox.LimitString(GameMain.GameSession.EndLocation.Name, GUIStyle.SmallFont, textLimit),
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(GameMain.GameSession?.EndLocation == null || Level.IsLoadedOutpost) ? "" : ToolBox.LimitString(GameMain.GameSession.EndLocation.DisplayName, GUIStyle.SmallFont, textLimit),
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font: GUIStyle.SmallFont, style: "GUIRadioButton")
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{
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Enabled = autoPilot,
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@@ -389,7 +389,7 @@ namespace Barotrauma.Items.Components
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if (!ObjectiveManager.AllActiveObjectivesCompleted())
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{
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exitOutpostPrompt = new GUIMessageBox("",
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TextManager.GetWithVariable("CampaignExitTutorialOutpostPrompt", "[locationname]", campaign.Map.CurrentLocation.Name),
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TextManager.GetWithVariable("CampaignExitTutorialOutpostPrompt", "[locationname]", campaign.Map.CurrentLocation.DisplayName),
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new LocalizedString[] { TextManager.Get("yes"), TextManager.Get("no") });
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exitOutpostPrompt.Buttons[0].OnClicked += (_, _) =>
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{
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@@ -509,9 +509,9 @@ namespace Barotrauma.Items.Components
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noPowerTip = TextManager.Get("SteeringNoPowerTip");
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autoPilotMaintainPosTip = TextManager.Get("SteeringAutoPilotMaintainPosTip");
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autoPilotLevelStartTip = TextManager.GetWithVariable("SteeringAutoPilotLocationTip", "[locationname]",
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GameMain.GameSession?.StartLocation == null ? "Start" : GameMain.GameSession.StartLocation.Name);
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GameMain.GameSession?.StartLocation == null ? "Start" : GameMain.GameSession.StartLocation.DisplayName);
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autoPilotLevelEndTip = TextManager.GetWithVariable("SteeringAutoPilotLocationTip", "[locationname]",
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GameMain.GameSession?.EndLocation == null ? "End" : GameMain.GameSession.EndLocation.Name);
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GameMain.GameSession?.EndLocation == null ? "End" : GameMain.GameSession.EndLocation.DisplayName);
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}
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protected override void OnResolutionChanged()
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@@ -16,6 +16,8 @@ namespace Barotrauma.Items.Components
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private GUIProgressBar powerIndicator;
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private Vector2? debugDrawTargetPos;
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public int UIElementHeight
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{
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get
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@@ -422,9 +424,23 @@ namespace Barotrauma.Items.Components
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if (GameMain.DebugDraw)
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{
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Vector2 firingPos = GetRelativeFiringPosition();
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Vector2 endPos = firingPos + 3500 * GetBarrelDir();
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firingPos.Y = -firingPos.Y;
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endPos.Y = -endPos.Y;
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GUI.DrawLine(spriteBatch, firingPos - Vector2.UnitX * 5, firingPos + Vector2.UnitX * 5, Color.Red);
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GUI.DrawLine(spriteBatch, firingPos - Vector2.UnitY * 5, firingPos + Vector2.UnitY * 5, Color.Red);
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if (debugDrawTargetPos.HasValue)
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{
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Vector2 targetPos = debugDrawTargetPos.Value;
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targetPos.Y = -targetPos.Y;
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GUI.DrawLine(spriteBatch, targetPos - Vector2.UnitX * 5, targetPos + Vector2.UnitX * 5, Color.Magenta, width: 5);
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GUI.DrawLine(spriteBatch, targetPos - Vector2.UnitY * 5, targetPos + Vector2.UnitY * 5, Color.Magenta, width: 5);
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GUI.DrawLine(spriteBatch, firingPos, targetPos, Color.Magenta, width: 2);
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}
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GUI.DrawLine(spriteBatch, firingPos, endPos, Color.LightGray, width: 2);
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}
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if (!editing || GUI.DisableHUD || !item.IsSelected) { return; }
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