187 lines
8.0 KiB
C#
187 lines
8.0 KiB
C#
using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Engine : Powered, IDrawableComponent
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{
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private float spriteIndex;
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private SpriteSheet propellerSprite;
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private GUITickBox powerIndicator;
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private GUIScrollBar forceSlider;
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private GUITickBox autoControlIndicator;
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private int particlesPerSec = 60;
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private float particleTimer;
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public float AnimSpeed
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{
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get;
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private set;
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}
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public Vector2 DrawSize
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{
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//use the extents of the item as the draw size
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get { return Vector2.Zero; }
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}
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partial void InitProjSpecific(ContentXElement element)
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{
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var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.85f, 0.65f), GuiFrame.RectTransform, Anchor.Center)
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{
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RelativeOffset = new Vector2(0, 0.04f)
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}, style: null);
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var lightsArea = new GUIFrame(new RectTransform(new Vector2(1, 0.38f), paddedFrame.RectTransform, Anchor.TopLeft), style: null);
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powerIndicator = new GUITickBox(new RectTransform(new Vector2(0.45f, 0.8f), lightsArea.RectTransform, Anchor.Center, Pivot.CenterRight)
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{
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RelativeOffset = new Vector2(-0.05f, 0)
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}, TextManager.Get("EnginePowered"), font: GUIStyle.SubHeadingFont, style: "IndicatorLightGreen")
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{
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CanBeFocused = false
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};
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autoControlIndicator = new GUITickBox(new RectTransform(new Vector2(0.45f, 0.8f), lightsArea.RectTransform, Anchor.Center, Pivot.CenterLeft)
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{
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RelativeOffset = new Vector2(0.05f, 0)
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}, TextManager.Get("PumpAutoControl", "ReactorAutoControl"), font: GUIStyle.SubHeadingFont, style: "IndicatorLightYellow")
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{
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Selected = false,
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Enabled = false,
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ToolTip = TextManager.Get("AutoControlTip")
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};
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powerIndicator.TextBlock.Wrap = autoControlIndicator.TextBlock.Wrap = true;
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powerIndicator.TextBlock.OverrideTextColor(GUIStyle.TextColorNormal);
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autoControlIndicator.TextBlock.OverrideTextColor(GUIStyle.TextColorNormal);
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GUITextBlock.AutoScaleAndNormalize(powerIndicator.TextBlock, autoControlIndicator.TextBlock);
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var sliderArea = new GUIFrame(new RectTransform(new Vector2(1, 0.6f), paddedFrame.RectTransform, Anchor.BottomLeft), style: null);
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LocalizedString powerLabel = TextManager.Get("EngineForce");
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), sliderArea.RectTransform, Anchor.TopCenter), "", textColor: GUIStyle.TextColorNormal, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center)
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{
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AutoScaleHorizontal = true,
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TextGetter = () =>
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{
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return TextManager.AddPunctuation(':', powerLabel,
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TextManager.GetWithVariable("percentageformat", "[value]", ((int)MathF.Round(targetForce)).ToString()));
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}
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};
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forceSlider = new GUIScrollBar(new RectTransform(new Vector2(0.95f, 0.45f), sliderArea.RectTransform, Anchor.Center), barSize: 0.1f, style: "DeviceSlider")
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{
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Step = 0.05f,
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OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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{
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lastReceivedTargetForce = null;
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float newTargetForce = barScroll * 200.0f - 100.0f;
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if (Math.Abs(newTargetForce - targetForce) < 0.01) { return false; }
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targetForce = newTargetForce;
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User = Character.Controlled;
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if (GameMain.Client != null)
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{
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correctionTimer = CorrectionDelay;
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item.CreateClientEvent(this);
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}
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return true;
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}
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};
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var textsArea = new GUIFrame(new RectTransform(new Vector2(1, 0.25f), sliderArea.RectTransform, Anchor.BottomCenter), style: null);
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var backwardsLabel = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1.0f), textsArea.RectTransform, Anchor.CenterLeft), TextManager.Get("EngineBackwards"),
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textColor: GUIStyle.TextColorNormal, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterLeft);
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var forwardsLabel = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1.0f), textsArea.RectTransform, Anchor.CenterRight), TextManager.Get("EngineForwards"),
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textColor: GUIStyle.TextColorNormal, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterRight);
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GUITextBlock.AutoScaleAndNormalize(backwardsLabel, forwardsLabel);
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "propellersprite":
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propellerSprite = new SpriteSheet(subElement);
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AnimSpeed = subElement.GetAttributeFloat("animspeed", 1.0f);
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break;
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}
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}
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}
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public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
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{
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powerIndicator.Selected = hasPower && IsActive;
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autoControlIndicator.Selected = controlLockTimer > 0.0f;
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forceSlider.Enabled = controlLockTimer <= 0.0f;
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if (!PlayerInput.PrimaryMouseButtonHeld())
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{
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float newScroll = (targetForce + 100.0f) / 200.0f;
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if (Math.Abs(newScroll - forceSlider.BarScroll) > 0.01f)
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{
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forceSlider.BarScroll = newScroll;
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}
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}
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}
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partial void UpdateAnimation(float deltaTime)
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{
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if (propellerSprite == null) { return; }
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spriteIndex += (force / 100.0f) * AnimSpeed * deltaTime;
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if (spriteIndex < 0)
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{
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spriteIndex = propellerSprite.FrameCount;
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}
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if (spriteIndex >= propellerSprite.FrameCount)
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{
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spriteIndex = 0.0f;
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}
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}
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public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
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{
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if (propellerSprite != null)
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{
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Vector2 drawPos = item.DrawPosition;
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drawPos += PropellerPos;
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drawPos.Y = -drawPos.Y;
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propellerSprite.Draw(spriteBatch, (int)Math.Floor(spriteIndex), drawPos, overrideColor ?? Color.White, propellerSprite.Origin, 0.0f, Vector2.One);
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}
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if (editing && !DisablePropellerDamage && propellerDamage != null && !GUI.DisableHUD)
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{
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Vector2 drawPos = item.DrawPosition;
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drawPos += PropellerPos * item.Scale;
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drawPos.Y = -drawPos.Y;
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spriteBatch.DrawCircle(drawPos, propellerDamage.DamageRange * item.Scale, 16, GUIStyle.Red, thickness: 2);
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}
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}
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public void ClientEventWrite(IWriteMessage msg, NetEntityEvent.IData extraData = null)
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{
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//targetForce can only be adjusted at 10% intervals -> no need for more accuracy than this
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msg.WriteRangedInteger((int)(targetForce / 10.0f), -10, 10);
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}
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public void ClientEventRead(IReadMessage msg, float sendingTime)
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{
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if (correctionTimer > 0.0f)
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{
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StartDelayedCorrection(msg.ExtractBits(5 + 16), sendingTime);
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return;
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}
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targetForce = msg.ReadRangedInteger(-10, 10) * 10.0f;
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UInt16 userID = msg.ReadUInt16();
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if (userID != Entity.NullEntityID)
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{
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User = Entity.FindEntityByID(userID) as Character;
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}
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}
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}
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}
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