Use SetClientCharacter in AddToRemoveQueue

This commit is contained in:
juanjp600
2017-12-03 19:09:55 -03:00
parent 2d1220e1fd
commit f8e5a4f7ab
@@ -112,7 +112,7 @@ namespace Barotrauma
{ {
Character character = entity as Character; Character character = entity as Character;
Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == character); Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == character);
if (client != null) client.Character = null; if (client != null) GameMain.Server.SetClientCharacter(client, null);
} }