diff --git a/Barotrauma/BarotraumaShared/Source/Networking/EntitySpawner.cs b/Barotrauma/BarotraumaShared/Source/Networking/EntitySpawner.cs index 5b66e2709..eb231fbf9 100644 --- a/Barotrauma/BarotraumaShared/Source/Networking/EntitySpawner.cs +++ b/Barotrauma/BarotraumaShared/Source/Networking/EntitySpawner.cs @@ -112,7 +112,7 @@ namespace Barotrauma { Character character = entity as Character; Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == character); - if (client != null) client.Character = null; + if (client != null) GameMain.Server.SetClientCharacter(client, null); }