This commit is contained in:
Regalis
2016-11-07 19:48:37 +02:00
parent f259f3fba4
commit f412a8334b
3 changed files with 16 additions and 3 deletions

View File

@@ -39,7 +39,7 @@
<Character file="Content/Characters/Mantis/mantis.xml" />
<Character file="Content/Characters/Moloch/moloch.xml" />
<Character file="Content/Characters/Scorpion/scorpion.xml" />
<Character file="Content/Characters/TigerThresher/tigerthresher.xml" />
<Character file="Content/Characters/Tigerthresher/tigerthresher.xml" />
<Character file="Content/Characters/Watcher/watcher.xml" />
<Structure file="Content/Map/StructurePrefabs.xml" />
<BackgroundCreaturePrefabs file="Content/BackgroundSprites/BackgroundCreaturePrefabs.xml"/>

View File

@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.5.3.1")]
[assembly: AssemblyFileVersion("0.5.3.1")]
[assembly: AssemblyVersion("0.5.3.2")]
[assembly: AssemblyFileVersion("0.5.3.2")]

View File

@@ -1,6 +1,19 @@
---------------------------------------------------------------------------------------------------------
v0.5.3.2
---------------------------------------------------------------------------------------------------------
- fixed character colliders occasionally getting stuck inside walls when switching from swimming to
walking or standing up after being unconscious
- wires can be dragged outside the sub in the editor without disconnecting them
- easier to climb over small obstacles
- combat missions don't reset the "allow respawn" setting
- submarines outside the camera view aren't rendered
- coelanth collider fix
---------------------------------------------------------------------------------------------------------
v0.5.3.1
---------------------------------------------------------------------------------------------------------
- fixed monster movement!
---------------------------------------------------------------------------------------------------------