v0.5.3.2
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@@ -39,7 +39,7 @@
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<Character file="Content/Characters/Mantis/mantis.xml" />
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<Character file="Content/Characters/Moloch/moloch.xml" />
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<Character file="Content/Characters/Scorpion/scorpion.xml" />
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<Character file="Content/Characters/TigerThresher/tigerthresher.xml" />
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<Character file="Content/Characters/Tigerthresher/tigerthresher.xml" />
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<Character file="Content/Characters/Watcher/watcher.xml" />
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<Structure file="Content/Map/StructurePrefabs.xml" />
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<BackgroundCreaturePrefabs file="Content/BackgroundSprites/BackgroundCreaturePrefabs.xml"/>
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.5.3.1")]
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[assembly: AssemblyFileVersion("0.5.3.1")]
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[assembly: AssemblyVersion("0.5.3.2")]
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[assembly: AssemblyFileVersion("0.5.3.2")]
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@@ -1,6 +1,19 @@
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---------------------------------------------------------------------------------------------------------
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v0.5.3.2
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---------------------------------------------------------------------------------------------------------
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- fixed character colliders occasionally getting stuck inside walls when switching from swimming to
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walking or standing up after being unconscious
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- wires can be dragged outside the sub in the editor without disconnecting them
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- easier to climb over small obstacles
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- combat missions don't reset the "allow respawn" setting
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- submarines outside the camera view aren't rendered
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- coelanth collider fix
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---------------------------------------------------------------------------------------------------------
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v0.5.3.1
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---------------------------------------------------------------------------------------------------------
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- fixed monster movement!
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---------------------------------------------------------------------------------------------------------
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