diff --git a/Subsurface/Data/ContentPackages/Vanilla 0.3.xml b/Subsurface/Data/ContentPackages/Vanilla 0.3.xml index 7f65c3b88..d2954ca1f 100644 --- a/Subsurface/Data/ContentPackages/Vanilla 0.3.xml +++ b/Subsurface/Data/ContentPackages/Vanilla 0.3.xml @@ -39,7 +39,7 @@ - + diff --git a/Subsurface/Properties/AssemblyInfo.cs b/Subsurface/Properties/AssemblyInfo.cs index 0bacb6704..057d6e239 100644 --- a/Subsurface/Properties/AssemblyInfo.cs +++ b/Subsurface/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.5.3.1")] -[assembly: AssemblyFileVersion("0.5.3.1")] +[assembly: AssemblyVersion("0.5.3.2")] +[assembly: AssemblyFileVersion("0.5.3.2")] diff --git a/Subsurface/changelog.txt b/Subsurface/changelog.txt index a751f2378..2493dfda0 100644 --- a/Subsurface/changelog.txt +++ b/Subsurface/changelog.txt @@ -1,6 +1,19 @@ +--------------------------------------------------------------------------------------------------------- +v0.5.3.2 +--------------------------------------------------------------------------------------------------------- + +- fixed character colliders occasionally getting stuck inside walls when switching from swimming to +walking or standing up after being unconscious +- wires can be dragged outside the sub in the editor without disconnecting them +- easier to climb over small obstacles +- combat missions don't reset the "allow respawn" setting +- submarines outside the camera view aren't rendered +- coelanth collider fix + --------------------------------------------------------------------------------------------------------- v0.5.3.1 --------------------------------------------------------------------------------------------------------- + - fixed monster movement! ---------------------------------------------------------------------------------------------------------