diff --git a/Subsurface/Data/ContentPackages/Vanilla 0.3.xml b/Subsurface/Data/ContentPackages/Vanilla 0.3.xml
index 7f65c3b88..d2954ca1f 100644
--- a/Subsurface/Data/ContentPackages/Vanilla 0.3.xml
+++ b/Subsurface/Data/ContentPackages/Vanilla 0.3.xml
@@ -39,7 +39,7 @@
-
+
diff --git a/Subsurface/Properties/AssemblyInfo.cs b/Subsurface/Properties/AssemblyInfo.cs
index 0bacb6704..057d6e239 100644
--- a/Subsurface/Properties/AssemblyInfo.cs
+++ b/Subsurface/Properties/AssemblyInfo.cs
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("0.5.3.1")]
-[assembly: AssemblyFileVersion("0.5.3.1")]
+[assembly: AssemblyVersion("0.5.3.2")]
+[assembly: AssemblyFileVersion("0.5.3.2")]
diff --git a/Subsurface/changelog.txt b/Subsurface/changelog.txt
index a751f2378..2493dfda0 100644
--- a/Subsurface/changelog.txt
+++ b/Subsurface/changelog.txt
@@ -1,6 +1,19 @@
+---------------------------------------------------------------------------------------------------------
+v0.5.3.2
+---------------------------------------------------------------------------------------------------------
+
+- fixed character colliders occasionally getting stuck inside walls when switching from swimming to
+walking or standing up after being unconscious
+- wires can be dragged outside the sub in the editor without disconnecting them
+- easier to climb over small obstacles
+- combat missions don't reset the "allow respawn" setting
+- submarines outside the camera view aren't rendered
+- coelanth collider fix
+
---------------------------------------------------------------------------------------------------------
v0.5.3.1
---------------------------------------------------------------------------------------------------------
+
- fixed monster movement!
---------------------------------------------------------------------------------------------------------