v0.6.1.0
This commit is contained in:
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.6.0.1000")]
|
||||
[assembly: AssemblyFileVersion("0.6.0.1000")]
|
||||
[assembly: AssemblyVersion("0.6.1.0")]
|
||||
[assembly: AssemblyFileVersion("0.6.1.0")]
|
||||
|
||||
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.6.0.1000")]
|
||||
[assembly: AssemblyFileVersion("0.6.0.1000")]
|
||||
[assembly: AssemblyVersion("0.6.1.0")]
|
||||
[assembly: AssemblyFileVersion("0.6.1.0")]
|
||||
|
||||
@@ -1,3 +1,64 @@
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.6.1.0
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Multiplayer:
|
||||
- Dedicated server application.
|
||||
- Option to supply a reason for banning/kicking a client.
|
||||
- Option to set a duration for bans.
|
||||
- Respawning characters get ID card tags for both the shuttle and the main submarine, i.e. they are
|
||||
able to open shuttle doors that require a specific clearence.
|
||||
- Clients now get back control of their character if the server revives them using the debug commands.
|
||||
- Added a console command for changing the character a client is controlling.
|
||||
- Job preferences don't reset when quitting the game.
|
||||
- Added MessageBox chat message type. Allows custom servers to display custom message boxes to the clients.
|
||||
- Logging when a character throws an item.
|
||||
- Logging which items are contained inside items characters use on themselves (e.g. which meds are
|
||||
inside a medical syringe).
|
||||
- Logging which type of projectile was launched from a railgun and which items were contained inside it.
|
||||
- More descriptive wiring logging: the logs don't list all the wires in a connection panel but only
|
||||
the changes players do to the wiring.
|
||||
|
||||
Monsters:
|
||||
- Some creatures can hunt for smaller creatures (including humans) and eat them.
|
||||
- Tweaked enemy AI to make their attacks less likely to miss.
|
||||
- Some creatures flee when their health decreases below a specific threshold.
|
||||
- Crawlers and mantises can attach to ice walls to "ambush" their prey.
|
||||
- Enemies don't always move at a fixed speed, now they move faster when attacking or fleeing.
|
||||
- Shooting watchers with a ranged weapon makes them attack.
|
||||
- Split tiger thresher's and charybdis' bodies into more parts to make them a bit more agile.
|
||||
- Option to make monster events spawn more monsters when previous ones are killed.
|
||||
- The camera zooms further out when controlling a large non-humanoid character.
|
||||
|
||||
Misc:
|
||||
- Improved item interaction logic: highlighting items is more precise, with items directly under
|
||||
the cursor taking priority.
|
||||
- Characters can be dismembered by creatures and explosions.
|
||||
- New blood particles.
|
||||
- Blood, explosion and fire decals.
|
||||
- Added an artifact that attracts creatures.
|
||||
- Detached buttons and electrical components can be picked up just like any other item, instead of
|
||||
having to use a wrench and wait for the item to "detach".
|
||||
- Wires can't be connected to detached items.
|
||||
- Debug commands can be autocompleted using tab.
|
||||
- Added a debug command for creating explosions.
|
||||
|
||||
Bugfixes:
|
||||
- Fixed "loading was interrupted due to an error" crashes on startup.
|
||||
- Fixed "destination array was not long enough" errors in AddToGUIUpdateList.
|
||||
- Fixed error messages when a character gets stunned for over 60 seconds in multiplayer.
|
||||
- Characters don't consume oxygen from rooms when wearing a diving mask or a diving suit.
|
||||
- Fixed occasionally seeing through walls when swimming outside a submarine.
|
||||
- Fixed crashes during map generation caused by very large wall cells near the entrance of the level.
|
||||
- When highlighting a wire in a connection panel, the physical wire and the items connected to it are
|
||||
highlighted.
|
||||
- Fixed crashing when selecting a sonar monitor in a submarine with no hulls.
|
||||
- Fixed submarine/shuttle lists occasionally appearing empty after joining a server.
|
||||
- Fixed "received a position update for an item with no physics body" errors caused by detaching buttons
|
||||
or other electrical components from the walls.
|
||||
- Fixed a bug that caused characters to aim slightly off at the server's side when using a ranged weapon
|
||||
or other aimable item.
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.6.0.2
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user