Separate folder for game modes

This commit is contained in:
Regalis
2015-08-08 14:19:47 +03:00
parent 0937c30f15
commit f248ef528b
12 changed files with 221 additions and 190 deletions
@@ -0,0 +1,135 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace Subsurface
{
class GameMode
{
public static List<GameModePreset> PresetList = new List<GameModePreset>();
TimeSpan duration;
protected DateTime startTime;
protected DateTime endTime;
//public readonly bool IsSinglePlayer;
private GUIProgressBar timerBar;
protected bool isRunning;
//protected string name;
protected GameModePreset preset;
private string endMessage;
public virtual Quest Quest
{
get { return null; }
}
public DateTime StartTime
{
get { return startTime; }
}
public DateTime EndTime
{
get { return endTime; }
}
public bool IsRunning
{
get { return isRunning; }
}
public bool IsSinglePlayer
{
get { return preset.IsSinglePlayer; }
}
public string Name
{
get { return preset.Name; }
}
public string EndMessage
{
get { return endMessage; }
}
public GameMode(GameModePreset preset)
{
this.preset = preset;
}
public virtual void Draw(SpriteBatch spriteBatch)
{
if (timerBar != null) timerBar.Draw(spriteBatch);
}
public virtual void Start(TimeSpan duration)
{
startTime = DateTime.Now;
if (duration!=TimeSpan.Zero)
{
endTime = startTime + duration;
this.duration = duration;
timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, null);
}
endMessage = "The round has ended!";
isRunning = true;
}
public virtual void Update(float deltaTime)
{
if (!isRunning) return;
if (duration != TimeSpan.Zero)
{
double elapsedTime = (DateTime.Now - startTime).TotalSeconds;
timerBar.BarSize = (float)(elapsedTime / duration.TotalSeconds);
}
//if (DateTime.Now >= endTime)
//{
// End(endMessage);
//}
}
public virtual void End(string endMessage = "")
{
isRunning = false;
if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
Game1.GameSession.EndShift(endMessage);
}
public static void Init()
{
new GameModePreset("Single Player", typeof(SinglePlayerMode), true);
var mode = new GameModePreset("SandBox", typeof(GameMode), false);
mode.Description = "A game mode with no specific objectives.";
mode = new GameModePreset("Traitor", typeof(TraitorMode), false);
mode.Description = "One of the players is selected as a traitor and given a secret objective. "
+ "The rest of the crew will win if they reach the end of the level or kill the traitor "
+ "before the objective is completed.";
mode = new GameModePreset("Quest", typeof(QuestMode), false);
mode.Description = "The crew must work together to complete a specific task, such as retrieving "
+ "an alien artifact or killing a creature that's terrorizing nearby outposts. The game ends "
+ "when the task is completed or everyone in the crew has died.";
}
}
}
@@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
namespace Subsurface
{
class GameModePreset
{
public static List<GameModePreset> list = new List<GameModePreset>();
public ConstructorInfo Constructor;
public string Name;
public bool IsSinglePlayer;
public string Description;
public GameModePreset(string name, Type type, bool isSinglePlayer = false)
{
this.Name = name;
//Constructor = constructor;
Constructor = type.GetConstructor(new Type[] { typeof(GameModePreset) });
IsSinglePlayer = isSinglePlayer;
list.Add(this);
}
public GameMode Instantiate()
{
object[] lobject = new object[] { this };
return (GameMode)Constructor.Invoke(lobject);
}
}
}
@@ -0,0 +1,51 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Subsurface
{
class QuestMode : GameMode
{
Quest quest;
public override Quest Quest
{
get
{
return quest;
}
}
public QuestMode(GameModePreset preset)
: base(preset)
{
Location[] locations = new Location[2];
Random rand = new Random(Game1.NetLobbyScreen.LevelSeed.GetHashCode());
for (int i = 0; i < 2; i++)
{
locations[i] = Location.CreateRandom(new Vector2((float)rand.NextDouble() * 10000.0f, (float)rand.NextDouble() * 10000.0f));
}
quest = Quest.LoadRandom(locations, rand);
}
public override void Start(TimeSpan duration)
{
base.Start(duration);
new GUIMessageBox(quest.Name, quest.Description, 400, 400);
quest.Start(Level.Loaded);
}
public override void End(string endMessage = "")
{
quest.End();
base.End(endMessage);
}
}
}
@@ -0,0 +1,253 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface
{
class SinglePlayerMode : GameMode
{
//private const int StartCharacterAmount = 3;
public readonly CrewManager CrewManager;
//public readonly HireManager hireManager;
private GUIButton endShiftButton;
public readonly CargoManager CargoManager;
public Map Map;
private bool crewDead;
private float endTimer;
private bool savedOnStart;
public override Quest Quest
{
get
{
return Map.SelectedConnection.Quest;
}
}
public int Money
{
get { return CrewManager.Money; }
set { CrewManager.Money = value; }
}
public SinglePlayerMode(GameModePreset preset)
: base(preset)
{
CrewManager = new CrewManager();
CargoManager = new CargoManager();
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 220, 20, 200, 25), "End shift", Alignment.TopLeft, GUI.style);
endShiftButton.OnClicked = EndShift;
for (int i = 0; i < 3; i++)
{
JobPrefab jobPrefab = null;
switch (i)
{
case 0:
jobPrefab = JobPrefab.List.Find(jp => jp.Name == "Captain");
break;
case 1:
jobPrefab = JobPrefab.List.Find(jp => jp.Name == "Engineer");
break;
case 2:
jobPrefab = JobPrefab.List.Find(jp => jp.Name == "Mechanic");
break;
}
CharacterInfo characterInfo =
new CharacterInfo(Character.HumanConfigFile, "", Gender.None, jobPrefab);
CrewManager.characterInfos.Add(characterInfo);
}
}
public SinglePlayerMode(XElement element)
: this(GameModePreset.list.Find(gm => gm.Name == "Single Player"))
{
string mapSeed = ToolBox.GetAttributeString(element, "mapseed", "a");
GenerateMap(mapSeed);
Map.SetLocation(ToolBox.GetAttributeInt(element, "currentlocation", 0));
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "crew") continue;
CrewManager = new CrewManager(subElement);
}
}
public void GenerateMap(string seed)
{
Map = new Map(seed, 500);
}
public override void Start(TimeSpan duration)
{
CargoManager.CreateItems();
if (!savedOnStart)
{
SaveUtil.SaveGame(Game1.GameSession.SaveFile);
savedOnStart = true;
}
endTimer = 5.0f;
CrewManager.StartShift();
}
public bool TryHireCharacter(HireManager hireManager, CharacterInfo characterInfo)
{
if (CrewManager.Money < characterInfo.Salary) return false;
hireManager.availableCharacters.Remove(characterInfo);
CrewManager.characterInfos.Add(characterInfo);
CrewManager.Money -= characterInfo.Salary;
return true;
}
public string GetMoney()
{
return "Money: " + CrewManager.Money;
}
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
CrewManager.Draw(spriteBatch);
if (Level.Loaded.AtEndPosition)
{
endShiftButton.Text = "Enter " + Map.SelectedLocation.Name;
endShiftButton.Draw(spriteBatch);
}
else if (Level.Loaded.AtStartPosition)
{
endShiftButton.Text = "Enter " + Map.CurrentLocation.Name;
endShiftButton.Draw(spriteBatch);
}
//chatBox.Draw(spriteBatch);
//textBox.Draw(spriteBatch);
//timerBar.Draw(spriteBatch);
//if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);
CrewManager.Update(deltaTime);
endShiftButton.Update(deltaTime);
if (!crewDead)
{
if (CrewManager.characters.Find(c => !c.IsDead) == null)
{
crewDead = true;
}
}
else
{
endTimer -= deltaTime;
if (endTimer <= 0.0f) End("");
}
}
public override void End(string endMessage = "")
{
isRunning = false;
//if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
StringBuilder sb = new StringBuilder();
List<Character> casualties = CrewManager.characters.FindAll(c => c.IsDead);
if (casualties.Count == CrewManager.characters.Count)
{
sb.Append("Your entire crew has died!");
var msgBox = new GUIMessageBox("", sb.ToString(), new string[] { "Load game", "Quit" });
msgBox.Buttons[0].OnClicked += Game1.GameSession.LoadPrevious;
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked = Game1.LobbyScreen.QuitToMainMenu;
msgBox.Buttons[1].OnClicked += msgBox.Close;
}
else
{
if (casualties.Any())
{
sb.Append("Casualties: \n");
foreach (Character c in casualties)
{
sb.Append(" - " + c.Info.Name + "\n");
}
}
else
{
sb.Append("No casualties!");
}
if (Level.Loaded.AtEndPosition)
{
Map.MoveToNextLocation();
}
SaveUtil.SaveGame(Game1.GameSession.SaveFile);
}
CrewManager.EndShift();
for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
{
Character.CharacterList[i].Remove();
}
Game1.GameSession.EndShift("");
}
private bool EndShift(GUIButton button, object obj)
{
End("");
return true;
}
public void Save(XElement element)
{
//element.Add(new XAttribute("day", day));
XElement modeElement = new XElement("gamemode");
modeElement.Add(new XAttribute("currentlocation", Map.CurrentLocationIndex));
modeElement.Add(new XAttribute("mapseed", Map.Seed));
CrewManager.Save(modeElement);
element.Add(modeElement);
}
}
}
@@ -0,0 +1,74 @@
using System;
using System.Linq;
using Subsurface.Networking;
namespace Subsurface
{
class TraitorMode : GameMode
{
Client traitor;
Client target;
public TraitorMode(GameModePreset preset)
: base(preset)
{
}
public override void Start(TimeSpan duration)
{
base.Start(duration);
traitor = null;
target = null;
}
public override void Update(float deltaTime)
{
if (Game1.Server == null) return;
base.Update(deltaTime);
if (!isRunning) return;
if (DateTime.Now >= endTime)
{
string endMessage = traitor.character.Info.Name + " was a traitor! ";
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "His" : "Her";
endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was unsuccesful.";
End(endMessage);
return;
}
if (traitor==null || target ==null)
{
int clientCount = Game1.Server.connectedClients.Count();
if (clientCount < 2) return;
int traitorIndex = Rand.Int(clientCount, false);
traitor = Game1.Server.connectedClients[traitorIndex];
int targetIndex = 0;
while (targetIndex == traitorIndex)
{
targetIndex = Rand.Int(clientCount, false);
}
target = Game1.Server.connectedClients[targetIndex];
Game1.Server.NewTraitor(traitor, target);
}
else
{
if (target.character.IsDead)
{
string endMessage = traitor.character.Info.Name + " was a traitor! ";
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "His" : "Her";
endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was succesful.";
End(endMessage);
}
}
}
}
}
@@ -0,0 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Subsurface
{
//class TutorialMode : GameMode
//{
//}
}