Files
LuaCsForBarotraumaEP/Subsurface/Source/GameSession/GameModes/TraitorMode.cs
2015-08-08 14:19:47 +03:00

75 lines
2.2 KiB
C#

using System;
using System.Linq;
using Subsurface.Networking;
namespace Subsurface
{
class TraitorMode : GameMode
{
Client traitor;
Client target;
public TraitorMode(GameModePreset preset)
: base(preset)
{
}
public override void Start(TimeSpan duration)
{
base.Start(duration);
traitor = null;
target = null;
}
public override void Update(float deltaTime)
{
if (Game1.Server == null) return;
base.Update(deltaTime);
if (!isRunning) return;
if (DateTime.Now >= endTime)
{
string endMessage = traitor.character.Info.Name + " was a traitor! ";
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "His" : "Her";
endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was unsuccesful.";
End(endMessage);
return;
}
if (traitor==null || target ==null)
{
int clientCount = Game1.Server.connectedClients.Count();
if (clientCount < 2) return;
int traitorIndex = Rand.Int(clientCount, false);
traitor = Game1.Server.connectedClients[traitorIndex];
int targetIndex = 0;
while (targetIndex == traitorIndex)
{
targetIndex = Rand.Int(clientCount, false);
}
target = Game1.Server.connectedClients[targetIndex];
Game1.Server.NewTraitor(traitor, target);
}
else
{
if (target.character.IsDead)
{
string endMessage = traitor.character.Info.Name + " was a traitor! ";
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "His" : "Her";
endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was succesful.";
End(endMessage);
}
}
}
}
}