Option for clients to spectate the game without respawning

This commit is contained in:
Joonas Rikkonen
2017-09-25 21:30:55 +03:00
parent 5eb1544f1e
commit f127c410b0
6 changed files with 77 additions and 49 deletions
@@ -415,6 +415,19 @@ namespace Barotrauma
campaignViewButton.OnClicked = (btn, obj) => { ToggleCampaignView(true); return true; };
campaignViewButton.Visible = false;
if (myPlayerFrame.children.Find(c => c.UserData as string == "playyourself") == null)
{
var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
playYourself.Selected = GameMain.NetworkMember.CharacterInfo != null;
playYourself.OnSelected = TogglePlayYourself;
playYourself.UserData = "playyourself";
if (GameMain.NetworkMember.CharacterInfo != null)
{
TogglePlayYourself(playYourself);
}
}
if (IsServer && GameMain.Server != null)
{
List<Submarine> subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus)).ToList();
@@ -441,7 +454,6 @@ namespace Barotrauma
StartButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Start", Alignment.BottomRight, "", defaultModeContainer);
StartButton.OnClicked = GameMain.Server.StartGameClicked;
GUIButton settingsButton = new GUIButton(new Rectangle(-110, 0, 80, 20), "Settings", Alignment.TopRight, "", infoFrame);
settingsButton.OnClicked = GameMain.Server.ToggleSettingsFrame;
settingsButton.UserData = "settingsButton";
@@ -462,14 +474,6 @@ namespace Barotrauma
if (GameModePreset.list.Count > 0 && modeList.Selected == null) modeList.Select(0);
if (myPlayerFrame.children.Find(c => c.UserData as string == "playyourself") == null)
{
var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
playYourself.Selected = GameMain.Server.CharacterInfo != null;
playYourself.OnSelected = TogglePlayYourself;
playYourself.UserData = "playyourself";
}
GameMain.Server.Voting.ResetVotes(GameMain.Server.ConnectedClients);
if (GameMain.Server.RandomizeSeed) LevelSeed = ToolBox.RandomSeed(8);
@@ -490,8 +494,6 @@ namespace Barotrauma
}
GameMain.Client.Voting.ResetVotes(GameMain.Client.ConnectedClients);
UpdatePlayerFrame(GameMain.Client.CharacterInfo);
}
GameMain.NetworkMember.EndVoteCount = 0;
@@ -512,24 +514,15 @@ namespace Barotrauma
private void UpdatePlayerFrame(CharacterInfo characterInfo)
{
if (myPlayerFrame.children.Count <= 1)
if (myPlayerFrame.children.Count <= 2)
{
myPlayerFrame.ClearChildren();
if (IsServer && GameMain.Server != null)
{
var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
playYourself.Selected = GameMain.Server.CharacterInfo != null;
playYourself.OnSelected = TogglePlayYourself;
playYourself.UserData = "playyourself";
}
//new GUITextBlock(new Rectangle(100, 30, 200, 30), "Name: ", "", myPlayerFrame);
//GUITextBox playerName = new GUITextBox(new Rectangle(100, 55, 0, 20), Alignment.TopLeft, "", myPlayerFrame);
//playerName.Text = characterInfo.Name;
//playerName.OnEnterPressed += ChangeCharacterName;
var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
playYourself.Selected = GameMain.NetworkMember.CharacterInfo != null;
playYourself.OnSelected = TogglePlayYourself;
playYourself.UserData = "playyourself";
GUIButton toggleHead = new GUIButton(new Rectangle(0, 50, 15, 15), "<", "", myPlayerFrame);
toggleHead.UserData = -1;
toggleHead.OnClicked = ToggleHead;
@@ -590,34 +583,48 @@ namespace Barotrauma
UpdateJobPreferences(jobList);
UpdatePreviewPlayer(characterInfo);
UpdatePlayerHead(characterInfo);
}
}
private bool TogglePlayYourself(GUITickBox tickBox)
public bool TogglePlayYourself(GUITickBox tickBox)
{
if (tickBox.Selected)
{
GameMain.Server.CharacterInfo = new CharacterInfo(Character.HumanConfigFile, GameMain.Server.Name,Gender.None,null);
UpdatePlayerFrame(GameMain.Server.CharacterInfo);
GameMain.NetworkMember.CharacterInfo = new CharacterInfo(Character.HumanConfigFile, GameMain.NetworkMember.Name, Gender.None, null);
UpdatePlayerFrame(GameMain.NetworkMember.CharacterInfo);
}
else
{
myPlayerFrame.ClearChildren();
GameMain.NetworkMember.CharacterInfo = null;
GameMain.NetworkMember.Character = null;
if (IsServer && GameMain.Server != null)
{
GameMain.Server.CharacterInfo = null;
GameMain.Server.Character = null;
new GUITextBlock(Rectangle.Empty, "Playing as a spectator", "", Alignment.Center, Alignment.Center, myPlayerFrame, true);
var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
playYourself.OnSelected = TogglePlayYourself;
playYourself.UserData = "playyourself";
}
var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
playYourself.OnSelected = TogglePlayYourself;
playYourself.UserData = "playyourself";
}
return false;
}
public void SetAllowSpectating(bool allowSpectating)
{
GUITickBox playYourselfTickBox = myPlayerFrame?.FindChild("playyourself") as GUITickBox;
if (playYourselfTickBox == null) return;
//show the player config menu if spectating is not allowed
if (!playYourselfTickBox.Selected && !allowSpectating)
{
playYourselfTickBox.Selected = !playYourselfTickBox.Selected;
TogglePlayYourself(playYourselfTickBox);
}
//hide "play yourself" tickbox if spectating is not allowed
playYourselfTickBox.Visible = allowSpectating;
}
public void SetAutoRestart(bool enabled, float timer = 0.0f)
{
autoRestartBox.Selected = enabled;
@@ -1079,7 +1086,7 @@ namespace Barotrauma
if ((prevSize == 1.0f && chatBox.BarScroll == 0.0f) || (prevSize < 1.0f && chatBox.BarScroll == 1.0f)) chatBox.BarScroll = 1.0f;
}
private void UpdatePreviewPlayer(CharacterInfo characterInfo)
private void UpdatePlayerHead(CharacterInfo characterInfo)
{
GUIComponent existing = myPlayerFrame.FindChild("playerhead");
if (existing != null) myPlayerFrame.RemoveChild(existing);
@@ -1096,7 +1103,7 @@ namespace Barotrauma
GameMain.NetworkMember.CharacterInfo.HeadSpriteId += dir;
UpdatePreviewPlayer(GameMain.NetworkMember.CharacterInfo);
UpdatePlayerHead(GameMain.NetworkMember.CharacterInfo);
return true;
}
@@ -1106,7 +1113,7 @@ namespace Barotrauma
Gender gender = (Gender)obj;
GameMain.NetworkMember.CharacterInfo.Gender = gender;
UpdatePreviewPlayer(GameMain.NetworkMember.CharacterInfo);
UpdatePlayerHead(GameMain.NetworkMember.CharacterInfo);
return true;
}