v0.5.4.4
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.5.4.3")]
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[assembly: AssemblyVersion("0.5.4.4")]
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[assembly: AssemblyFileVersion("0.5.4.3")]
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[assembly: AssemblyFileVersion("0.5.4.4")]
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@@ -1,3 +1,23 @@
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v0.5.4.4
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- new fonts
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- spectators see indicators for both subs during combat missions
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- fixed saves becoming corrupted if the player saves and quits in the "map view"
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- fixed "OpenAL not found" errors if trying to run the game with no enabled audio devices
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- fixed OpenAL errors when quitting a round
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- fixed unconscious/dead characters falling through floors
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- the server list accepts multiple servers from the same IP (assuming they're running on different ports)
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- fixed autorestart and the start button getting stuck if the server fails to load the respawn shuttle
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- fixed server failing to start a round if the cargo spawnpoint has been placed outside the submarine
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- fixed AddToGUIUpdateList errors
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- fixed SetTransformIgnoreContacts errors
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- tickboxes work again in the item UIs in wiring/character mode
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- fixed characters standing in an incorrect position when using railgun controllers in a mirrored sub
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- spawning a scorpion (an old placeholder enemy) doesn't crash the game anymore
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- submarine editor shows a warning if there are structures/items way outside the sub
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v0.5.4.3
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v0.5.4.3
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