bdbcef4...18b4bac
commit 18b4bacd5bb645f36f62e77587af971cb789d37c Author: Daniel Asteljoki <daniel.asteljoki@gmail.com> Date: Fri Mar 8 13:04:51 2019 +0200 Added a beginner level sub commit eef09f7d07cde64d1f2f6971eda733505339a0c0 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 19:05:14 2019 +0200 Remove the old sprite when recreating the sprite. commit a6c3ce00782882bc14f200f95abab0fa4d5d9a2d Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 19:04:51 2019 +0200 Fix gender specific wearables not refreshing when we change the gender. commit f606b801dac9e4cbb4238506ff4d73981709a2f8 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 18:42:14 2019 +0200 Move some console commands from the shared project to the client. These should not be debug only, because they might be useful for modders too. commit 154251c183eacf37e92fa7b27bb6d57bb15797d8 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 14:42:22 2019 +0200 Disable latchonto ai for now.
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@@ -79,6 +79,7 @@ namespace Barotrauma
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if (value == _gender) { return; }
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_gender = value;
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IsInitialized = false;
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SpritePath = ParseSpritePath(SourceElement.GetAttributeString("texture", string.Empty));
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Init(_gender);
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}
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}
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@@ -111,15 +112,16 @@ namespace Barotrauma
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/// <summary>
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/// Note: this constructor cannot initialize automatically, because the gender is unknown at this point. We only know it when the item is equipped.
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/// </summary>
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public WearableSprite(XElement subElement, Wearable item)
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public WearableSprite(XElement subElement, Wearable wearable)
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{
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Type = WearableType.Item;
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WearableComponent = item;
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string texturePath = subElement.GetAttributeString("texture", string.Empty);
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SpritePath = texturePath.Contains("/") ? texturePath : $"{Path.GetDirectoryName(item.Item.Prefab.ConfigFile)}/{texturePath}";
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WearableComponent = wearable;
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SpritePath = ParseSpritePath(subElement.GetAttributeString("texture", string.Empty));
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SourceElement = subElement;
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}
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private string ParseSpritePath(string texturePath) => texturePath.Contains("/") ? texturePath : $"{Path.GetDirectoryName(WearableComponent.Item.Prefab.ConfigFile)}/{texturePath}";
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public bool IsInitialized { get; private set; }
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public void Init(Gender gender = Gender.None)
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{
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