bdbcef4...18b4bac

commit 18b4bacd5bb645f36f62e77587af971cb789d37c
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date:   Fri Mar 8 13:04:51 2019 +0200

    Added a beginner level sub

commit eef09f7d07cde64d1f2f6971eda733505339a0c0
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 19:05:14 2019 +0200

    Remove the old sprite when recreating the sprite.

commit a6c3ce00782882bc14f200f95abab0fa4d5d9a2d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 19:04:51 2019 +0200

    Fix gender specific wearables not refreshing when we change the gender.

commit f606b801dac9e4cbb4238506ff4d73981709a2f8
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 18:42:14 2019 +0200

    Move some console commands from the shared project to the client. These should not be debug only, because they might be useful for modders too.

commit 154251c183eacf37e92fa7b27bb6d57bb15797d8
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 14:42:22 2019 +0200

    Disable latchonto ai for now.
This commit is contained in:
Joonas Rikkonen
2019-03-18 22:31:34 +02:00
parent 110d803b78
commit eac98b22fa
13 changed files with 377 additions and 195 deletions
@@ -149,7 +149,7 @@ namespace Barotrauma
commands.SelectMany(c => c.names).ToArray(),
new string[0]
};
}));
}, isCheat: true));
commands.Add(new Command("items|itemlist", "itemlist: List all the item prefabs available for spawning.", (string[] args) =>
@@ -382,8 +382,9 @@ namespace Barotrauma
banDuration = parsedBanDuration;
}
GameMain.NetworkMember.BanPlayer(client.Name, reason, false, banDuration);
});
ShowQuestionPrompt("Reason for kicking \"" + client.Name + "\"?", (reason) =>
{
GameMain.NetworkMember.KickPlayer(client.Name, reason);
});
}));
@@ -980,98 +981,6 @@ namespace Barotrauma
NewMessage("Set packet duplication to " + (int)(duplicates * 100) + "%.", Color.White);
}));
commands.Add(new Command("flipx", "flipx: mirror the main submarine horizontally", (string[] args) =>
{
Submarine.MainSub?.FlipX();
}));
commands.Add(new Command("gender", "Set the gender of the controlled character. Allowed parameters: Male, Female, None.", args =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("No parameters provided!");
return;
}
if (Enum.TryParse(args[0], true, out Gender gender))
{
character.Info.Gender = gender;
character.ReloadHead();
foreach (var limb in character.AnimController.Limbs)
{
foreach (var wearable in limb.WearingItems)
{
if (wearable.Gender != Gender.None && wearable.Gender != gender)
{
wearable.Gender = gender;
}
}
}
}
}));
commands.Add(new Command("race", "Set race of the controlled character. Allowed parameters: White, Black, Asian, None.", args =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("No parameters provided!");
return;
}
if (Enum.TryParse(args[0], true, out Race race))
{
character.Info.Race = race;
character.ReloadHead();
}
}));
commands.Add(new Command("loadhead|head", "Load head sprite(s). Required argument: head id. Optional arguments: hair index, beard index, moustache index, face attachment index.", args =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("No head id provided!");
return;
}
if (int.TryParse(args[0], out int id))
{
int hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex;
hairIndex = beardIndex = moustacheIndex = faceAttachmentIndex = -1;
if (args.Length > 1)
{
int.TryParse(args[1], out hairIndex);
}
if (args.Length > 2)
{
int.TryParse(args[2], out beardIndex);
}
if (args.Length > 3)
{
int.TryParse(args[3], out moustacheIndex);
}
if (args.Length > 4)
{
int.TryParse(args[4], out faceAttachmentIndex);
}
character.ReloadHead(id, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
}
}));
commands.Add(new Command("money", "", args =>
{
if (args.Length == 0) { return; }