Updating wire sections when moving nodes in the editor
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@@ -58,7 +58,6 @@ namespace Barotrauma.Items.Components
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public List<Vector2> Nodes;
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public List<Vector2> Nodes;
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private bool sectionsDirty;
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private List<WireSection> sections;
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private List<WireSection> sections;
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Connection[] connections;
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Connection[] connections;
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@@ -463,6 +462,7 @@ namespace Barotrauma.Items.Components
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//if (item.Submarine != null) nodeWorldPos += item.Submarine.Position;
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//if (item.Submarine != null) nodeWorldPos += item.Submarine.Position;
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Nodes[(int)selectedNodeIndex] = nodeWorldPos;
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Nodes[(int)selectedNodeIndex] = nodeWorldPos;
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UpdateSections();
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MapEntity.SelectEntity(item);
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MapEntity.SelectEntity(item);
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}
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}
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