From e6356a7516604494dae065020cd773978844e7c0 Mon Sep 17 00:00:00 2001 From: Regalis Date: Thu, 10 Nov 2016 19:44:48 +0200 Subject: [PATCH] Updating wire sections when moving nodes in the editor --- Subsurface/Source/Items/Components/Signal/Wire.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Subsurface/Source/Items/Components/Signal/Wire.cs b/Subsurface/Source/Items/Components/Signal/Wire.cs index aad0c5a3a..fe70388d7 100644 --- a/Subsurface/Source/Items/Components/Signal/Wire.cs +++ b/Subsurface/Source/Items/Components/Signal/Wire.cs @@ -58,7 +58,6 @@ namespace Barotrauma.Items.Components public List Nodes; - private bool sectionsDirty; private List sections; Connection[] connections; @@ -463,6 +462,7 @@ namespace Barotrauma.Items.Components //if (item.Submarine != null) nodeWorldPos += item.Submarine.Position; Nodes[(int)selectedNodeIndex] = nodeWorldPos; + UpdateSections(); MapEntity.SelectEntity(item); }