Fixed client compilation errors
This commit is contained in:
@@ -8,6 +8,8 @@ namespace Barotrauma
|
||||
{
|
||||
partial class GameScreen : Screen
|
||||
{
|
||||
private Color waterColor = new Color(0.75f, 0.8f, 0.9f, 1.0f);
|
||||
|
||||
private BlurEffect lightBlur;
|
||||
|
||||
readonly RenderTarget2D renderTargetBackground;
|
||||
|
||||
@@ -5,39 +5,8 @@ using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class SpriteSheet : Sprite
|
||||
partial class SpriteSheet : Sprite
|
||||
{
|
||||
private Rectangle[] sourceRects;
|
||||
|
||||
public int FrameCount
|
||||
{
|
||||
get { return sourceRects.Length; }
|
||||
}
|
||||
|
||||
public SpriteSheet(XElement element, string path = "", string file = "")
|
||||
: base(element, path, file)
|
||||
{
|
||||
int columnCount = Math.Max(ToolBox.GetAttributeInt(element, "columns", 1), 1);
|
||||
int rowCount = Math.Max(ToolBox.GetAttributeInt(element, "rows", 1), 1);
|
||||
|
||||
sourceRects = new Rectangle[rowCount * columnCount];
|
||||
|
||||
int cellWidth = SourceRect.Width / columnCount;
|
||||
int cellHeight = SourceRect.Height / rowCount;
|
||||
|
||||
for (int x = 0; x < columnCount; x++)
|
||||
{
|
||||
for (int y = 0; y < rowCount; y++)
|
||||
{
|
||||
sourceRects[x + y * columnCount] = new Rectangle(x * cellWidth, y * cellHeight, cellWidth, cellHeight);
|
||||
}
|
||||
}
|
||||
|
||||
origin = ToolBox.GetAttributeVector2(element, "origin", new Vector2(0.5f, 0.5f));
|
||||
origin.X = origin.X * cellWidth;
|
||||
origin.Y = origin.Y * cellHeight;
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect = SpriteEffects.None, float? depth = default(float?))
|
||||
{
|
||||
if (texture == null) return;
|
||||
|
||||
Reference in New Issue
Block a user