diff --git a/BarotraumaClient/Source/Screens/GameScreen.cs b/BarotraumaClient/Source/Screens/GameScreen.cs index 6c2e21abb..b8c95f332 100644 --- a/BarotraumaClient/Source/Screens/GameScreen.cs +++ b/BarotraumaClient/Source/Screens/GameScreen.cs @@ -8,6 +8,8 @@ namespace Barotrauma { partial class GameScreen : Screen { + private Color waterColor = new Color(0.75f, 0.8f, 0.9f, 1.0f); + private BlurEffect lightBlur; readonly RenderTarget2D renderTargetBackground; diff --git a/BarotraumaClient/Source/Sprite/SpriteSheet.cs b/BarotraumaClient/Source/Sprite/SpriteSheet.cs index eadc93492..3dc8436a7 100644 --- a/BarotraumaClient/Source/Sprite/SpriteSheet.cs +++ b/BarotraumaClient/Source/Sprite/SpriteSheet.cs @@ -5,39 +5,8 @@ using Microsoft.Xna.Framework.Graphics; namespace Barotrauma { - class SpriteSheet : Sprite + partial class SpriteSheet : Sprite { - private Rectangle[] sourceRects; - - public int FrameCount - { - get { return sourceRects.Length; } - } - - public SpriteSheet(XElement element, string path = "", string file = "") - : base(element, path, file) - { - int columnCount = Math.Max(ToolBox.GetAttributeInt(element, "columns", 1), 1); - int rowCount = Math.Max(ToolBox.GetAttributeInt(element, "rows", 1), 1); - - sourceRects = new Rectangle[rowCount * columnCount]; - - int cellWidth = SourceRect.Width / columnCount; - int cellHeight = SourceRect.Height / rowCount; - - for (int x = 0; x < columnCount; x++) - { - for (int y = 0; y < rowCount; y++) - { - sourceRects[x + y * columnCount] = new Rectangle(x * cellWidth, y * cellHeight, cellWidth, cellHeight); - } - } - - origin = ToolBox.GetAttributeVector2(element, "origin", new Vector2(0.5f, 0.5f)); - origin.X = origin.X * cellWidth; - origin.Y = origin.Y * cellHeight; - } - public override void Draw(SpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect = SpriteEffects.None, float? depth = default(float?)) { if (texture == null) return; diff --git a/BarotraumaServer/Source/Sprite/Sprite.cs b/BarotraumaServer/Source/Sprite/Sprite.cs index db3e8ea43..51f774941 100644 --- a/BarotraumaServer/Source/Sprite/Sprite.cs +++ b/BarotraumaServer/Source/Sprite/Sprite.cs @@ -9,7 +9,7 @@ namespace Barotrauma { public partial class Sprite { - private void LoadTexture(ref Vector4 sourceVector,ref bool shouldReturn) + private void LoadTexture(ref Vector4 sourceVector, ref bool shouldReturn) { //do nothing } @@ -23,3 +23,5 @@ namespace Barotrauma { //do nothing } + } +} diff --git a/BarotraumaShared/BarotraumaShared.projitems b/BarotraumaShared/BarotraumaShared.projitems index f1db12941..cabe8ea8b 100644 --- a/BarotraumaShared/BarotraumaShared.projitems +++ b/BarotraumaShared/BarotraumaShared.projitems @@ -1298,7 +1298,7 @@ - + diff --git a/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFindSafety.cs b/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFindSafety.cs index 7fb78c83f..dbed48d27 100644 --- a/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFindSafety.cs +++ b/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFindSafety.cs @@ -181,7 +181,7 @@ namespace Barotrauma return priority; } - private static float GetHullSafety(Hull hull, Character character) + public static float GetHullSafety(Hull hull, Character character) { if (hull == null) return 0.0f; diff --git a/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRescureAll.cs b/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRescueAll.cs similarity index 100% rename from BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRescureAll.cs rename to BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRescueAll.cs diff --git a/BarotraumaShared/Source/Screens/GameScreen.cs b/BarotraumaShared/Source/Screens/GameScreen.cs index 156b00fa8..015e93733 100644 --- a/BarotraumaShared/Source/Screens/GameScreen.cs +++ b/BarotraumaShared/Source/Screens/GameScreen.cs @@ -7,8 +7,6 @@ namespace Barotrauma { private Camera cam; - private Color waterColor = new Color(0.75f, 0.8f, 0.9f, 1.0f); - public override Camera Cam { get { return cam; } diff --git a/BarotraumaShared/Source/Sprite/SpriteSheet.cs b/BarotraumaShared/Source/Sprite/SpriteSheet.cs index eadc93492..12e091d44 100644 --- a/BarotraumaShared/Source/Sprite/SpriteSheet.cs +++ b/BarotraumaShared/Source/Sprite/SpriteSheet.cs @@ -1,11 +1,10 @@ using Microsoft.Xna.Framework; using System; using System.Xml.Linq; -using Microsoft.Xna.Framework.Graphics; namespace Barotrauma { - class SpriteSheet : Sprite + partial class SpriteSheet : Sprite { private Rectangle[] sourceRects; @@ -37,19 +36,5 @@ namespace Barotrauma origin.X = origin.X * cellWidth; origin.Y = origin.Y * cellHeight; } - - public override void Draw(SpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect = SpriteEffects.None, float? depth = default(float?)) - { - if (texture == null) return; - - spriteBatch.Draw(texture, pos + offset, sourceRects[0], color, rotation + rotate, origin, scale, spriteEffect, depth == null ? this.depth : (float)depth); - } - - public void Draw(SpriteBatch spriteBatch, int spriteIndex, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect = SpriteEffects.None, float? depth = default(float?)) - { - if (texture == null) return; - - spriteBatch.Draw(texture, pos + offset, sourceRects[spriteIndex], color, rotation + rotate, origin, scale, spriteEffect, depth == null ? this.depth : (float)depth); - } } } diff --git a/Barotrauma_Solution.sln b/Barotrauma_Solution.sln index fb9e68833..ec4bf898d 100644 --- a/Barotrauma_Solution.sln +++ b/Barotrauma_Solution.sln @@ -418,7 +418,7 @@ Global {008C0F83-E914-4966-9135-EA885059EDD8} = {F35DF9BF-0BED-4FEF-A51C-DD83C531882F} {0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7} = {DE36F45F-F09E-4719-B953-00D148F7722A} {49BA1C69-6104-41AC-A5D8-B54FA9F696E8} = {DE36F45F-F09E-4719-B953-00D148F7722A} - {251AAFE1-F24B-4837-9128-9D04FCBFD528} = {DE36F45F-F09E-4719-B953-00D148F7722A} + {251AAFE1-F24B-4837-9128-9D04FCBFD528} = {F35DF9BF-0BED-4FEF-A51C-DD83C531882F} {3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50} = {DE36F45F-F09E-4719-B953-00D148F7722A} {C293DB32-FA42-486D-B128-5A12522FAE4E} = {DE36F45F-F09E-4719-B953-00D148F7722A} {2E4773B7-961A-4328-9D77-9749F9071CA2} = {DE36F45F-F09E-4719-B953-00D148F7722A}