(2a4bd39c2) Merge branch 'dev' into human-ai
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@@ -26,7 +26,7 @@ namespace Barotrauma
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NewMessage("Client \"" + client.Name + "\" attempted to use the command \"" + names[0] + "\". Cheats must be enabled using \"enablecheats\" before the command can be used.", Color.Red);
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GameMain.Server.SendConsoleMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", client);
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if (GameMain.Config.UseSteam)
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if (Steam.SteamManager.USE_STEAM)
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{
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NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
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GameMain.Server.SendConsoleMessage("Enabling cheats will disable Steam achievements during this play session.", client);
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@@ -699,7 +699,7 @@ namespace Barotrauma
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CheatsEnabled = true;
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SteamAchievementManager.CheatsEnabled = true;
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NewMessage("Enabled cheat commands.", Color.Red);
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if (GameMain.Config.UseSteam)
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if (Steam.SteamManager.USE_STEAM)
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{
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NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
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GameMain.Server?.UpdateCheatsEnabled();
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@@ -714,7 +714,7 @@ namespace Barotrauma
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CheatsEnabled = true;
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SteamAchievementManager.CheatsEnabled = true;
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NewMessage("Cheat commands have been enabled by \"" + client.Name + "\".", Color.Red);
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if (GameMain.Config.UseSteam)
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if (Steam.SteamManager.USE_STEAM)
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{
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NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
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GameMain.Server?.UpdateCheatsEnabled();
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@@ -3,6 +3,7 @@ using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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@@ -55,7 +56,7 @@ namespace Barotrauma
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}
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else
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{
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string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
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var saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer).ToArray();
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DebugConsole.NewMessage("Saved campaigns:", Color.White);
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for (int i = 0; i < saveFiles.Length; i++)
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{
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@@ -1126,7 +1126,7 @@ namespace Barotrauma.Networking
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UInt16 modeIndex = inc.ReadUInt16();
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if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier.ToLowerInvariant() == "multiplayercampaign")
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{
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string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
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string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer).ToArray();
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for (int i = 0; i < saveFiles.Length; i++)
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{
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XDocument doc = SaveUtil.LoadGameSessionDoc(saveFiles[i]);
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