(2a4bd39c2) Merge branch 'dev' into human-ai
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@@ -132,7 +132,7 @@ namespace Barotrauma
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var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform));
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foreach (string language in TextManager.AvailableLanguages)
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{
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languageDD.AddItem(TextManager.Get("Language." + language), language);
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languageDD.AddItem(TextManager.Get("Language." + language, returnNull: true) ?? Language, language);
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}
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languageDD.SelectItem(TextManager.Language);
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languageDD.OnSelected = (guiComponent, obj) =>
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@@ -263,6 +263,18 @@ namespace Barotrauma
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Selected = VSyncEnabled
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};
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//TODO: remove hardcoded texts after the texts have been added to localization
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GUITickBox pauseOnFocusLostBox = new GUITickBox(new RectTransform(new Point(32, 32), leftColumn.RectTransform),
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TextManager.Get("PauseOnFocusLost", returnNull: true) ?? "Pause on focus lost");
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pauseOnFocusLostBox.Selected = PauseOnFocusLost;
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pauseOnFocusLostBox.ToolTip = TextManager.Get("PauseOnFocusLostToolTip", returnNull: true) ?? "Pauses the game when its window is not in focus. Note that the game won't be paused when a multiplayer session is active.";
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pauseOnFocusLostBox.OnSelected = (tickBox) =>
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{
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PauseOnFocusLost = tickBox.Selected;
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UnsavedSettings = true;
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return true;
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};
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GUITextBlock particleLimitText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("ParticleLimit"));
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GUIScrollBar particleScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform),
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barSize: 0.1f)
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