(2a4bd39c2) Merge branch 'dev' into human-ai

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:33:13 +03:00
parent a3db11876b
commit e367f900b8
54 changed files with 1092 additions and 297 deletions
@@ -403,7 +403,7 @@ namespace Barotrauma
if (campaign.CheatsEnabled)
{
DebugConsole.CheatsEnabled = true;
if (GameMain.Config.UseSteam && !SteamAchievementManager.CheatsEnabled)
if (Steam.SteamManager.USE_STEAM && !SteamAchievementManager.CheatsEnabled)
{
SteamAchievementManager.CheatsEnabled = true;
new GUIMessageBox("Cheats enabled", "Cheat commands have been enabled on the campaign. You will not receive Steam Achievements until you restart the game.");
@@ -70,7 +70,13 @@ namespace Barotrauma.Tutorials
}
}
public string Name
public string Identifier
{
get;
protected set;
}
public string DisplayName
{
get;
protected set;
@@ -159,8 +165,9 @@ namespace Barotrauma.Tutorials
public Tutorial(XElement element)
{
configElement = element;
Name = element.GetAttributeString("name", "Unnamed");
completed = GameMain.Config.CompletedTutorialNames.Contains(Name);
Identifier = element.GetAttributeString("identifier", "unknown");
DisplayName = TextManager.Get(Identifier);
completed = GameMain.Config.CompletedTutorialNames.Contains(Identifier);
playableContentPath = element.GetAttributeString("playablecontentpath", "");
segments = new List<TutorialSegment>();