Fixed chat messages being assigned to the wrong sender when their bodies have been eaten
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@@ -1064,7 +1064,7 @@ namespace Barotrauma.Networking
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gameStarted && myCharacter != null ? myCharacter.Name : name,
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message,
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ChatMessageType.Default,
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gameStarted ? myCharacter : null);
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gameStarted && myCharacter != null ? myCharacter : null);
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lastQueueChatMsgID++;
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chatMessage.NetStateID = lastQueueChatMsgID;
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