v0.8.1.6 changelog (forgot from the previous commit)
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v0.8.1.6
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- Fixed a memory leak in submarine preview images which caused crashes in the server lobby screen and
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submarine editor.
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- Fixed clients not seeing the "vote to end the round" tickbox if they don't have a character assigned to
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them (despite the server allowing voting if the client has had a character earlier during the round).
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- Fixed clients being able to crash servers if they had the permission to use console commands that
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use the position of the client's cursor.
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- Fixed crashing if a wire is used by a statuseffect (for example if a detonator tries to trigger a wire
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contained inside it).
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- Fixed GameAnalytics being stopped if the dedicated server is restarted with the "restart" console command.-
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- Fixed wiring items outside the submarine.
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- Fixed chatbox discarding the second chat message instead of the first one when the maximum number of
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chat messages is reached.
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- Some error checking and debug logging to diagnose and prevent a crash caused by doors pushing characters away.
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- The spawnitem command doesn't require multi-word item names to be surrounded with quotes anymore.
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- Added the option to make powered items immune to electromagnetic pulses.
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v0.8.1.5
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