diff --git a/Barotrauma/BarotraumaShared/changelog.txt b/Barotrauma/BarotraumaShared/changelog.txt index 3c33067bd..6dc3f75df 100644 --- a/Barotrauma/BarotraumaShared/changelog.txt +++ b/Barotrauma/BarotraumaShared/changelog.txt @@ -1,3 +1,23 @@ +--------------------------------------------------------------------------------------------------------- +v0.8.1.6 +--------------------------------------------------------------------------------------------------------- + +- Fixed a memory leak in submarine preview images which caused crashes in the server lobby screen and +submarine editor. +- Fixed clients not seeing the "vote to end the round" tickbox if they don't have a character assigned to +them (despite the server allowing voting if the client has had a character earlier during the round). +- Fixed clients being able to crash servers if they had the permission to use console commands that +use the position of the client's cursor. +- Fixed crashing if a wire is used by a statuseffect (for example if a detonator tries to trigger a wire +contained inside it). +- Fixed GameAnalytics being stopped if the dedicated server is restarted with the "restart" console command.- +- Fixed wiring items outside the submarine. +- Fixed chatbox discarding the second chat message instead of the first one when the maximum number of +chat messages is reached. +- Some error checking and debug logging to diagnose and prevent a crash caused by doors pushing characters away. +- The spawnitem command doesn't require multi-word item names to be surrounded with quotes anymore. +- Added the option to make powered items immune to electromagnetic pulses. + --------------------------------------------------------------------------------------------------------- v0.8.1.5 ---------------------------------------------------------------------------------------------------------