diff --git a/Barotrauma/BarotraumaClient/Source/Serialization/SerializableEntityEditor.cs b/Barotrauma/BarotraumaClient/Source/Serialization/SerializableEntityEditor.cs index ec2473f1e..6d7cd59be 100644 --- a/Barotrauma/BarotraumaClient/Source/Serialization/SerializableEntityEditor.cs +++ b/Barotrauma/BarotraumaClient/Source/Serialization/SerializableEntityEditor.cs @@ -288,6 +288,7 @@ namespace Barotrauma return label; } + // TODO: DRY, auto positioning private GUIComponent CreateVector3Field(ISerializableEntity entity, SerializableProperty property, Vector3 value, int yPos, GUIComponent parent) { var label = new GUITextBlock(new Rectangle(0, yPos, 0, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont); @@ -462,23 +463,21 @@ namespace Barotrauma private void TrySendNetworkUpdate(ISerializableEntity entity, SerializableProperty property) { - if (entity is ItemComponent) + if (entity is ItemComponent e) { - entity = ((ItemComponent)entity).Item; + entity = e.Item; } if (GameMain.Server != null) { - IServerSerializable serverSerializable = entity as IServerSerializable; - if (serverSerializable != null) + if (entity is IServerSerializable serverSerializable) { GameMain.Server.CreateEntityEvent(serverSerializable, new object[] { NetEntityEvent.Type.ChangeProperty, property }); } } else if (GameMain.Client != null) { - IClientSerializable clientSerializable = entity as IClientSerializable; - if (clientSerializable != null) + if (entity is IClientSerializable clientSerializable) { GameMain.Client.CreateEntityEvent(clientSerializable, new object[] { NetEntityEvent.Type.ChangeProperty, property }); }