MaxPlayers above 30 breaks stuff... why?

This commit is contained in:
Evil Factory
2022-04-10 17:38:21 -03:00
parent 55752b592f
commit d5eb804de9

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@@ -8,7 +8,7 @@ namespace Barotrauma.Networking
public const int DefaultPort = 27015;
public const int DefaultQueryPort = 27016;
public const int MaxPlayers = 256;
public const int MaxPlayers = 30;
public const int ServerNameMaxLength = 60;
public const int ServerMessageMaxLength = 2000;