v0.4.0.1: radio messages visible to spectators, handheld sonars in vanilla subs, nerfed water damage to junction boxes, moved junction boxes inside Nehalennias ballast tanks to a drier location
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@@ -16,7 +16,7 @@
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</fixrequirement>
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<PowerTransfer canbeselected = "true">
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<StatusEffect type="InWater" target="This" condition="-1.0"/>
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<StatusEffect type="InWater" target="This" condition="-0.5"/>
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<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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</PowerTransfer>
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@@ -107,12 +107,7 @@ namespace Barotrauma.Networking
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{
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get { return inGameHUD; }
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}
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public GUIListBox ChatBox
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{
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get { return chatBox; }
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}
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public NetworkMember()
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{
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inGameHUD = new GUIFrame(new Rectangle(0,0,0,0), null, null);
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@@ -204,7 +199,7 @@ namespace Barotrauma.Networking
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{
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if (sender == null) return false;
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var radio = sender.Inventory.Items.First(i => i != null && i.GetComponent<WifiComponent>() != null);
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var radio = sender.Inventory.Items.FirstOrDefault(i => i != null && i.GetComponent<WifiComponent>() != null);
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if (radio == null || !sender.HasEquippedItem(radio)) return false;
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var radioComponent = radio.GetComponent<WifiComponent>();
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@@ -231,7 +226,9 @@ namespace Barotrauma.Networking
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public void AddChatMessage(ChatMessage message)
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{
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if (message.Type == ChatMessageType.Radio && message.Sender != null && message.Sender != myCharacter)
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if (message.Type == ChatMessageType.Radio &&
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Character.Controlled != null &&
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message.Sender != null && message.Sender != myCharacter)
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{
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var radio = message.Sender.Inventory.Items.First(i => i != null && i.GetComponent<WifiComponent>() != null);
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if (radio == null) return;
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@@ -247,9 +244,9 @@ namespace Barotrauma.Networking
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if (message.Sender != null)
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{
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if (message.Type == ChatMessageType.Default && myCharacter != null)
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if (message.Type == ChatMessageType.Default && Character.Controlled != null)
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{
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displayedText = message.ApplyDistanceEffect(myCharacter);
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displayedText = message.ApplyDistanceEffect(Character.Controlled);
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if (string.IsNullOrWhiteSpace(displayedText)) return;
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}
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@@ -303,8 +300,8 @@ namespace Barotrauma.Networking
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{
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if (gameStarted && Screen.Selected == GameMain.GameScreen)
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{
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chatBox.Visible = Character.Controlled == null || !Character.Controlled.IsUnconscious;
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chatMsgBox.Visible = chatBox.Visible;
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//chatBox.Visible = Character.Controlled == null || !Character.Controlled.IsUnconscious;
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chatMsgBox.Visible = Character.Controlled == null || !Character.Controlled.IsUnconscious;
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inGameHUD.Update(deltaTime);
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@@ -319,7 +316,7 @@ namespace Barotrauma.Networking
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}
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}
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if (PlayerInput.KeyHit(InputType.Chat))
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if (PlayerInput.KeyHit(InputType.Chat) && chatMsgBox.Visible)
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{
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if (chatMsgBox.Selected)
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{
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@@ -1,3 +1,12 @@
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---------------------------------------------------------------------------------------------------------
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v0.4.0.1
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---------------------------------------------------------------------------------------------------------
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- radio messages are visible to spectators
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- added a bunch of handheld sonars to the vanilla subs
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- junction boxes take more time to break in water
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- moved the junction boxes inside Nehalennia's ballast tanks to a drier location
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---------------------------------------------------------------------------------------------------------
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v0.4.0.0
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---------------------------------------------------------------------------------------------------------
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