v0.4.0.0
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.3.6.0")]
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[assembly: AssemblyFileVersion("0.3.6.0")]
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[assembly: AssemblyVersion("0.4.0.0")]
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[assembly: AssemblyFileVersion("0.4.0.0")]
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@@ -86,18 +86,21 @@ namespace Barotrauma
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}
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}
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//try
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//{
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try
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{
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Coroutines[i].Coroutine.MoveNext();
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// }
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}
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// catch (Exception e)
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// {
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//#if DEBUG
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// DebugConsole.ThrowError("Coroutine " + Coroutines[i] + " threw an exception: " + e.Message);
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//#endif
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// Coroutines.RemoveAt(i);
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// }
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catch (Exception e)
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{
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DebugConsole.ThrowError("Coroutine " + Coroutines[i] + " threw an exception: " + e.Message);
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#if DEBUG
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throw e;
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#endif
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Coroutines.RemoveAt(i);
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}
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}
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}
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Binary file not shown.
@@ -1,3 +1,59 @@
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---------------------------------------------------------------------------------------------------------
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v0.4.0.0
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---------------------------------------------------------------------------------------------------------
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DOCTORS:
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- medical doctors (can fabricate various drugs/chemicals and give CPR to unconscious characters)
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- changes to the dying logic: characters will be unconscious when their health or oxygen goes below 0,
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and die when it drops to -100
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- medical syringes can be used on other characters
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- any chemicals can be inserted in medical syringes
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Items:
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- handheld sonars
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- crates, small medical/chemical cabinets
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- junction boxes, sonar monitors, navigation terminals and engines break if they're underwater long enough
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- reactor cools down if it's underwater (multiple fuel rods are required to bring the temperature back up)
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- forces are applied to items (not just characters) when the submarine hits something
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- changes to the logic for distributing oxygen through vents: the oxygen generator pushes more oxygen
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to larger rooms instead of dividing the oxygen output equally between vents
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- autopilot bugfixes
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- the amount of oxygen/battery left is visible in the inventory slot of the ''parent item''
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- new inventory slot for masks, headsets, etc
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- fixed ''signal loops'' crashing the game
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- OR gates work properly now
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- AND/OR gates can be set to send out a signal when the input conditions aren't met
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- fabricating items may require some specific skill levels
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- a bunch of new sprites
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Multiplayer:
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- fixed a bug that caused the server to resend a ton of messages to a client who's been temporarily
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disconnected, causing syncing issues to every player
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- fixed syncing issues related to items breaking (eg junction boxes being broken only for some players)
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- fixed dead monsters occasionally ''teleporting'' inside the sub in multiplayer
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- fixed missions not matching between Linux and Windows builds
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- fixed traitor messages reappearing at the start of a new round after disabling traitors
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- mid-round chat messages have a limited range
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- players are equipped with a headset which can be used for remote communication (and making
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voice-controlled devices/systems)
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- speech bubble icon is displayed next to the character when speaking in multiplayer
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Misc:
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- level generation improvements: small cave systems, more vegetation, more varied layouts
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- option to spawn characters/monsters near, inside or outside the sub
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- crouching
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- cargo missions
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- borderless windowed mode (aka fake fullscreen)
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- option to enable some additional debug logging (by setting ''verboselogging'' to true in the config file)
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- a menu that shows the mission description mid-round
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- game settings can be changed mid-round
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- submarine descriptions
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- fixed characters getting stuck inside a wall when trying to get inside the sub through a hole
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---------------------------------------------------------------------------------------------------------
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v0.3.6.0
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---------------------------------------------------------------------------------------------------------
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@@ -10,6 +10,7 @@ E - use/activate items and devices
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Right click - aim with equipped item
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Left click - use equipped item
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C - open the crew command menu
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Left control - crouch
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Tab - select/deselect the chat box in multiplayer mode
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F3 - open/close console
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