This commit is contained in:
Regalis
2016-04-23 17:33:34 +03:00
parent 8c19adeb5e
commit 5d635f5865
5 changed files with 72 additions and 12 deletions
+2 -2
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.3.6.0")]
[assembly: AssemblyFileVersion("0.3.6.0")]
[assembly: AssemblyVersion("0.4.0.0")]
[assembly: AssemblyFileVersion("0.4.0.0")]
+13 -10
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@@ -86,18 +86,21 @@ namespace Barotrauma
}
}
//try
//{
try
{
Coroutines[i].Coroutine.MoveNext();
// }
}
// catch (Exception e)
// {
//#if DEBUG
// DebugConsole.ThrowError("Coroutine " + Coroutines[i] + " threw an exception: " + e.Message);
//#endif
// Coroutines.RemoveAt(i);
// }
catch (Exception e)
{
DebugConsole.ThrowError("Coroutine " + Coroutines[i] + " threw an exception: " + e.Message);
#if DEBUG
throw e;
#endif
Coroutines.RemoveAt(i);
}
}
}
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+56
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@@ -1,3 +1,59 @@
---------------------------------------------------------------------------------------------------------
v0.4.0.0
---------------------------------------------------------------------------------------------------------
DOCTORS:
- medical doctors (can fabricate various drugs/chemicals and give CPR to unconscious characters)
- changes to the dying logic: characters will be unconscious when their health or oxygen goes below 0,
and die when it drops to -100
- medical syringes can be used on other characters
- any chemicals can be inserted in medical syringes
Items:
- handheld sonars
- crates, small medical/chemical cabinets
- junction boxes, sonar monitors, navigation terminals and engines break if they're underwater long enough
- reactor cools down if it's underwater (multiple fuel rods are required to bring the temperature back up)
- forces are applied to items (not just characters) when the submarine hits something
- changes to the logic for distributing oxygen through vents: the oxygen generator pushes more oxygen
to larger rooms instead of dividing the oxygen output equally between vents
- autopilot bugfixes
- the amount of oxygen/battery left is visible in the inventory slot of the ''parent item''
- new inventory slot for masks, headsets, etc
- fixed ''signal loops'' crashing the game
- OR gates work properly now
- AND/OR gates can be set to send out a signal when the input conditions aren't met
- fabricating items may require some specific skill levels
- a bunch of new sprites
Multiplayer:
- fixed a bug that caused the server to resend a ton of messages to a client who's been temporarily
disconnected, causing syncing issues to every player
- fixed syncing issues related to items breaking (eg junction boxes being broken only for some players)
- fixed dead monsters occasionally ''teleporting'' inside the sub in multiplayer
- fixed missions not matching between Linux and Windows builds
- fixed traitor messages reappearing at the start of a new round after disabling traitors
- mid-round chat messages have a limited range
- players are equipped with a headset which can be used for remote communication (and making
voice-controlled devices/systems)
- speech bubble icon is displayed next to the character when speaking in multiplayer
Misc:
- level generation improvements: small cave systems, more vegetation, more varied layouts
- option to spawn characters/monsters near, inside or outside the sub
- crouching
- cargo missions
- borderless windowed mode (aka fake fullscreen)
- option to enable some additional debug logging (by setting ''verboselogging'' to true in the config file)
- a menu that shows the mission description mid-round
- game settings can be changed mid-round
- submarine descriptions
- fixed characters getting stuck inside a wall when trying to get inside the sub through a hole
---------------------------------------------------------------------------------------------------------
v0.3.6.0
---------------------------------------------------------------------------------------------------------
+1
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@@ -10,6 +10,7 @@ E - use/activate items and devices
Right click - aim with equipped item
Left click - use equipped item
C - open the crew command menu
Left control - crouch
Tab - select/deselect the chat box in multiplayer mode
F3 - open/close console