diff --git a/Barotrauma/BarotraumaClient/ClientCode.projitems b/Barotrauma/BarotraumaClient/ClientCode.projitems
index e2df0a544..8360a00c7 100644
--- a/Barotrauma/BarotraumaClient/ClientCode.projitems
+++ b/Barotrauma/BarotraumaClient/ClientCode.projitems
@@ -44,6 +44,7 @@
+
diff --git a/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs b/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs
index bb18cab55..90d96a1dd 100644
--- a/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs
+++ b/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs
@@ -1551,7 +1551,14 @@ namespace Barotrauma
{
if (Tutorial.Initialized)
{
- ((TutorialMode)GameMain.GameSession.GameMode).Tutorial.Stop();
+ if (GameMain.GameSession.GameMode is SinglePlayerCampaign)
+ {
+ ((SinglePlayerCampaign)GameMain.GameSession.GameMode).ContextualTutorial.Stop();
+ }
+ else
+ {
+ ((TutorialMode)GameMain.GameSession.GameMode).Tutorial.Stop();
+ }
}
if (GameSettings.SendUserStatistics)
diff --git a/Barotrauma/BarotraumaClient/Source/GUI/GUIMessageBox.cs b/Barotrauma/BarotraumaClient/Source/GUI/GUIMessageBox.cs
index 55114def0..ec9c026e6 100644
--- a/Barotrauma/BarotraumaClient/Source/GUI/GUIMessageBox.cs
+++ b/Barotrauma/BarotraumaClient/Source/GUI/GUIMessageBox.cs
@@ -41,19 +41,32 @@ namespace Barotrauma
InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
GUI.Style.Apply(InnerFrame, "", this);
+ InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
+ GUI.Style.Apply(InnerFrame, "", this);
+
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
Tag = tag;
-
+
+ if (height == 0)
+ {
+ string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font);
+ string[] lines = wrappedText.Split('\n');
+ foreach (string line in lines)
+ {
+ height += (int)GUI.Font.MeasureString(line).Y;
+ }
+ height += string.IsNullOrWhiteSpace(headerText) ? 220 : 220 - headerHeight;
+ }
+ InnerFrame.RectTransform.NonScaledSize = new Point(InnerFrame.Rect.Width, height);
+
Header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
headerText, textAlignment: Alignment.Center, wrap: true);
- Header.RectTransform.MinSize = new Point(0, Header.Rect.Height);
GUI.Style.Apply(Header, "", this);
- if (!string.IsNullOrWhiteSpace(text))
+ if (height == 0)
{
Text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
text, textAlignment: textAlignment, wrap: true);
- Text.RectTransform.MinSize = new Point(0, Text.Rect.Height);
GUI.Style.Apply(Text, "", this);
}
@@ -63,18 +76,7 @@ namespace Barotrauma
AbsoluteSpacing = 5,
IgnoreLayoutGroups = true
};
- buttonContainer.RectTransform.NonScaledSize = buttonContainer.RectTransform.MinSize = buttonContainer.RectTransform.MaxSize =
- new Point(buttonContainer.Rect.Width, (int)(30 * GUI.Scale));
-
- if (height == 0)
- {
- height += Header.Rect.Height + Content.AbsoluteSpacing;
- height += (Text == null ? 0 : Text.Rect.Height) + Content.AbsoluteSpacing;
- height += buttonContainer.Rect.Height;
-
- InnerFrame.RectTransform.NonScaledSize = new Point(InnerFrame.Rect.Width, (int)(height / Content.RectTransform.RelativeSize.Y));
- }
-
+
Buttons = new List(buttons.Length);
for (int i = 0; i < buttons.Length; i++)
{
diff --git a/Barotrauma/BarotraumaClient/Source/GameMain.cs b/Barotrauma/BarotraumaClient/Source/GameMain.cs
index 974d1d7b7..0f8e9bdc1 100644
--- a/Barotrauma/BarotraumaClient/Source/GameMain.cs
+++ b/Barotrauma/BarotraumaClient/Source/GameMain.cs
@@ -717,7 +717,7 @@ namespace Barotrauma
PerformanceCounter.DrawTimeGraph.Update(sw.ElapsedTicks / (float)TimeSpan.TicksPerMillisecond);
}
- public void ShowCampaignDisclaimer(Action onContinue)
+ public void ShowCampaignDisclaimer()
{
var msgBox = new GUIMessageBox(TextManager.Get("CampaignDisclaimerTitle"), TextManager.Get("CampaignDisclaimerText"),
new string[] { TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("OK") });
@@ -726,15 +726,13 @@ namespace Barotrauma
{
var roadMap = new GUIMessageBox(TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("CampaignRoadMapText"),
new string[] { TextManager.Get("Back"), TextManager.Get("OK") });
+ roadMap.Buttons[0].OnClicked = (_, __) => { ShowCampaignDisclaimer(); return true; };
roadMap.Buttons[0].OnClicked += roadMap.Close;
- roadMap.Buttons[0].OnClicked += (_, __) => { ShowCampaignDisclaimer(onContinue); return true; };
roadMap.Buttons[1].OnClicked += roadMap.Close;
- roadMap.Buttons[1].OnClicked += (_, __) => { onContinue?.Invoke(); return true; };
return true;
};
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked += msgBox.Close;
- msgBox.Buttons[1].OnClicked += (_, __) => { onContinue?.Invoke(); return true; };
Config.CampaignDisclaimerShown = true;
Config.SaveNewPlayerConfig();
diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/SinglePlayerCampaign.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/SinglePlayerCampaign.cs
index ed7b01f1b..b4a7414e3 100644
--- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/SinglePlayerCampaign.cs
+++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/SinglePlayerCampaign.cs
@@ -65,6 +65,11 @@ namespace Barotrauma
endTimer = 5.0f;
isRunning = true;
CrewManager.InitSinglePlayerRound();
+
+ if (ContextualTutorial.Initialized)
+ {
+ ContextualTutorial.Start();
+ }
}
public bool TryHireCharacter(Location location, CharacterInfo characterInfo)
@@ -170,6 +175,11 @@ namespace Barotrauma
base.Update(deltaTime);
+ if (ContextualTutorial.Initialized)
+ {
+ ContextualTutorial.Update(deltaTime);
+ }
+
if (!GUI.DisableHUD && !GUI.DisableUpperHUD)
{
endRoundButton.UpdateManually(deltaTime);
@@ -430,6 +440,12 @@ namespace Barotrauma
new XAttribute("cheatsenabled", CheatsEnabled));
CrewManager.Save(modeElement);
Map.Save(modeElement);
+
+ if (ContextualTutorial.Initialized)
+ {
+ ContextualTutorial.SavePartiallyComplete(modeElement);
+ }
+
element.Add(modeElement);
}
}
diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs
index a05c6a835..b883c43ed 100644
--- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs
+++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs
@@ -1,4 +1,4 @@
-/*using System.Collections.Generic;
+using System.Collections.Generic;
using System.Xml.Linq;
using System;
using Microsoft.Xna.Framework;
@@ -9,11 +9,6 @@ namespace Barotrauma.Tutorials
{
class ContextualTutorial : Tutorial
{
- public ContextualTutorial(XElement element) : base(element)
- {
- //Name = "ContextualTutorial";
- }
-
public static bool Selected = false;
private Steering navConsole;
@@ -37,6 +32,11 @@ namespace Barotrauma.Tutorials
private float medicalTutorialTimer = 0.0f;
private const float medicalTutorialDelay = 2.0f;
+ public ContextualTutorial(XElement element) : base(element)
+ {
+ Name = "ContextualTutorial";
+ }
+
public override void Initialize()
{
base.Initialize();
@@ -517,4 +517,4 @@ namespace Barotrauma.Tutorials
Stop();
}
}
-}*/
+}
diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/Tutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/Tutorial.cs
index fd6451514..b4f3af7a9 100644
--- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/Tutorial.cs
+++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/Tutorial.cs
@@ -22,6 +22,9 @@ namespace Barotrauma.Tutorials
private Action infoBoxClosedCallback;
protected XElement configElement;
+ private enum TutorialType { None, Scenario, Contextual };
+ private TutorialType tutorialType = TutorialType.None;
+
protected VideoPlayer videoPlayer;
protected enum TutorialContentTypes { None = 0, Video = 1, ManualVideo = 2, TextOnly = 3 };
protected string playableContentPath;
@@ -161,6 +164,7 @@ namespace Barotrauma.Tutorials
configElement = element;
Name = element.GetAttributeString("name", "Unnamed");
completed = GameMain.Config.CompletedTutorialNames.Contains(Name);
+ Enum.TryParse(element.GetAttributeString("tutorialtype", "Scenario"), true, out tutorialType);
playableContentPath = element.GetAttributeString("playablecontentpath", "");
segments = new List();
@@ -514,12 +518,12 @@ namespace Barotrauma.Tutorials
if (title.Length > 0)
{
- var titleBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform),
+ var titleBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), infoContent.RectTransform),
title, font: GUI.VideoTitleFont, textAlignment: Alignment.Center, textColor: new Color(253, 174, 0));
titleBlock.TextScale = textScale;
}
- var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), text, wrap: true);
+ var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), infoContent.RectTransform), text, wrap: true);
infoBoxClosedCallback = callback;
diff --git a/Barotrauma/BarotraumaClient/Source/Map/ItemAssemblyPrefab.cs b/Barotrauma/BarotraumaClient/Source/Map/ItemAssemblyPrefab.cs
index 02184babd..7c8bfc1e6 100644
--- a/Barotrauma/BarotraumaClient/Source/Map/ItemAssemblyPrefab.cs
+++ b/Barotrauma/BarotraumaClient/Source/Map/ItemAssemblyPrefab.cs
@@ -22,7 +22,7 @@ namespace Barotrauma
drawRect = new Rectangle(
(int)(drawRect.X * scale) + drawArea.Center.X, -((int)((drawRect.Y - drawRect.Height) * scale) + drawArea.Center.Y),
(int)(drawRect.Width * scale), (int)(drawRect.Height * scale));
- entity.First.DrawPlacing(spriteBatch, drawRect, entity.First.Scale * scale);
+ entity.First.DrawPlacing(spriteBatch, drawRect, scale);
}
}
@@ -34,7 +34,7 @@ namespace Barotrauma
{
Rectangle drawRect = entity.Second;
drawRect.Location += Submarine.MouseToWorldGrid(cam, Submarine.MainSub).ToPoint();
- entity.First.DrawPlacing(spriteBatch, drawRect, entity.First.Scale);
+ entity.First.DrawPlacing(spriteBatch, drawRect);
}
}
diff --git a/Barotrauma/BarotraumaClient/Source/Screens/MainMenuScreen.cs b/Barotrauma/BarotraumaClient/Source/Screens/MainMenuScreen.cs
index 94bb1bd2c..797209547 100644
--- a/Barotrauma/BarotraumaClient/Source/Screens/MainMenuScreen.cs
+++ b/Barotrauma/BarotraumaClient/Source/Screens/MainMenuScreen.cs
@@ -324,6 +324,7 @@ namespace Barotrauma
false, null, "");
foreach (Tutorial tutorial in Tutorial.Tutorials)
{
+ if (tutorial is ContextualTutorial) continue;
var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.Name, textAlignment: Alignment.Center, font: GUI.LargeFont)
{
UserData = tutorial
@@ -397,12 +398,6 @@ namespace Barotrauma
switch (selectedTab)
{
case Tab.NewGame:
- if (!GameMain.Config.CampaignDisclaimerShown)
- {
- selectedTab = 0;
- GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.NewGame); });
- return true;
- }
campaignSetupUI.CreateDefaultSaveName();
campaignSetupUI.RandomizeSeed();
campaignSetupUI.UpdateSubList(Submarine.SavedSubmarines);
@@ -421,12 +416,6 @@ namespace Barotrauma
case Tab.HostServer:
break;
case Tab.Tutorials:
- if (!GameMain.Config.CampaignDisclaimerShown)
- {
- selectedTab = 0;
- GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.Tutorials); });
- return true;
- }
UpdateTutorialList();
break;
case Tab.CharacterEditor:
diff --git a/Barotrauma/BarotraumaShared/Data/ContentPackages/Vanilla 0.9.xml b/Barotrauma/BarotraumaShared/Data/ContentPackages/Vanilla 0.9.xml
index 6cb28c845..c5985f21c 100644
--- a/Barotrauma/BarotraumaShared/Data/ContentPackages/Vanilla 0.9.xml
+++ b/Barotrauma/BarotraumaShared/Data/ContentPackages/Vanilla 0.9.xml
@@ -74,11 +74,14 @@
+
+
+
diff --git a/Barotrauma/BarotraumaShared/SharedContent.projitems b/Barotrauma/BarotraumaShared/SharedContent.projitems
index 0cfdcd61a..2b4cacac6 100644
--- a/Barotrauma/BarotraumaShared/SharedContent.projitems
+++ b/Barotrauma/BarotraumaShared/SharedContent.projitems
@@ -364,18 +364,9 @@
PreserveNewest
-
- PreserveNewest
-
-
- PreserveNewest
-
PreserveNewest
-
- PreserveNewest
-
PreserveNewest
@@ -490,6 +481,33 @@
PreserveNewest
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
PreserveNewest
@@ -2173,7 +2191,7 @@
PreserveNewest
- Never
+ PreserveNewest
Never
@@ -3133,6 +3151,9 @@
PreserveNewest
+
+ PreserveNewest
+
PreserveNewest
@@ -3329,10 +3350,10 @@
PreserveNewest
- Never
+ PreserveNewest
- Never
+ PreserveNewest
PreserveNewest
diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/RepairTool.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/RepairTool.cs
index 38953e28a..188d307c5 100644
--- a/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/RepairTool.cs
+++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/RepairTool.cs
@@ -293,10 +293,35 @@ namespace Barotrauma.Items.Components
//steer closer if almost in range
if (dist > Range)
{
- Vector2 standPos = leak.IsHorizontal ? new Vector2(Math.Sign(-fromItemToLeak.X), 0.0f) : new Vector2(0.0f, Math.Sign(-fromItemToLeak.Y) * 0.5f);
- standPos = leak.WorldPosition + standPos * Range;
- Vector2 dir = Vector2.Normalize(standPos - character.WorldPosition);
- character.AIController.SteeringManager.SteeringManual(deltaTime, dir / 2);
+ Vector2 standPos = new Vector2(Math.Sign(-fromItemToLeak.X), Math.Sign(-fromItemToLeak.Y)) / 2;
+ if (!character.AnimController.InWater)
+ {
+ if (leak.IsHorizontal)
+ {
+ standPos.X *= 2;
+ standPos.Y = 0;
+ }
+ else
+ {
+ standPos.X = 0;
+ }
+ }
+ if (character.AIController.SteeringManager is IndoorsSteeringManager indoorSteering)
+ {
+ if (indoorSteering.CurrentPath != null && !indoorSteering.IsPathDirty && indoorSteering.CurrentPath.Unreachable)
+ {
+ Vector2 dir = Vector2.Normalize(standPos - character.WorldPosition);
+ character.AIController.SteeringManager.SteeringManual(deltaTime, dir / 2);
+ }
+ else
+ {
+ character.AIController.SteeringManager.SteeringSeek(standPos);
+ }
+ }
+ else
+ {
+ character.AIController.SteeringManager.SteeringSeek(standPos);
+ }
}
else
{
@@ -305,30 +330,29 @@ namespace Barotrauma.Items.Components
// Too close -> steer away
character.AIController.SteeringManager.SteeringManual(deltaTime, Vector2.Normalize(character.SimPosition - leak.SimPosition) / 2);
}
- else
+ else if (dist <= Range)
{
+ // In range
character.AIController.SteeringManager.Reset();
}
+ else
+ {
+ return false;
+ }
}
-
sinTime += deltaTime;
character.CursorPosition = leak.Position + VectorExtensions.Forward(Item.body.TransformedRotation + (float)Math.Sin(sinTime), dist);
if (item.RequireAimToUse)
{
character.SetInput(InputType.Aim, false, true);
}
-
// Press the trigger only when the tool is approximately facing the target.
- // If the character is climbing, ignore the check, because we cannot aim while climbing.
- if (VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak) < MathHelper.PiOver4)
+ var angle = VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak);
+ if (angle < MathHelper.PiOver4)
{
character.SetInput(InputType.Shoot, false, true);
Use(deltaTime, character);
}
- else
- {
- sinTime -= deltaTime * 2;
- }
bool leakFixed = (leak.Open <= 0.0f || leak.Removed) &&
(leak.ConnectedWall == null || leak.ConnectedWall.Sections.Average(s => s.damage) < 1);
diff --git a/Barotrauma/BarotraumaShared/Submarines/Bunyip.sub b/Barotrauma/BarotraumaShared/Submarines/Bunyip.sub
index 6ba4eb52d..a0fb19aae 100644
Binary files a/Barotrauma/BarotraumaShared/Submarines/Bunyip.sub and b/Barotrauma/BarotraumaShared/Submarines/Bunyip.sub differ
diff --git a/Barotrauma/BarotraumaShared/Submarines/Dugong.sub b/Barotrauma/BarotraumaShared/Submarines/Dugong.sub
index 40f743655..cd2d2b7eb 100644
Binary files a/Barotrauma/BarotraumaShared/Submarines/Dugong.sub and b/Barotrauma/BarotraumaShared/Submarines/Dugong.sub differ
diff --git a/Barotrauma/BarotraumaShared/Submarines/Humpback.sub b/Barotrauma/BarotraumaShared/Submarines/Humpback.sub
index e48b767f2..c57bc40b9 100644
Binary files a/Barotrauma/BarotraumaShared/Submarines/Humpback.sub and b/Barotrauma/BarotraumaShared/Submarines/Humpback.sub differ
diff --git a/Barotrauma/BarotraumaShared/Submarines/Orca.sub b/Barotrauma/BarotraumaShared/Submarines/Orca.sub
index 56654b8d6..1884e59b0 100644
Binary files a/Barotrauma/BarotraumaShared/Submarines/Orca.sub and b/Barotrauma/BarotraumaShared/Submarines/Orca.sub differ
diff --git a/Barotrauma/BarotraumaShared/Submarines/TutorialOutpost.sub b/Barotrauma/BarotraumaShared/Submarines/TutorialOutpost.sub
index 3e5085c2e..79e598573 100644
Binary files a/Barotrauma/BarotraumaShared/Submarines/TutorialOutpost.sub and b/Barotrauma/BarotraumaShared/Submarines/TutorialOutpost.sub differ
diff --git a/Barotrauma/BarotraumaShared/Submarines/Typhon.sub b/Barotrauma/BarotraumaShared/Submarines/Typhon.sub
index d268e2add..b43126315 100644
Binary files a/Barotrauma/BarotraumaShared/Submarines/Typhon.sub and b/Barotrauma/BarotraumaShared/Submarines/Typhon.sub differ