Fixed inability to move selectable items in character mode in the sub editor
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@@ -986,7 +986,7 @@ namespace Barotrauma
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Wire.UpdateEditing(wires);
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Wire.UpdateEditing(wires);
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}
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}
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if (dummyCharacter.SelectedConstruction==null)
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if (dummyCharacter.SelectedConstruction==null || dummyCharacter.SelectedConstruction.GetComponent<Pickable>() != null)
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{
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{
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Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition);
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Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition);
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foreach (Limb limb in dummyCharacter.AnimController.Limbs)
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foreach (Limb limb in dummyCharacter.AnimController.Limbs)
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@@ -1050,7 +1050,7 @@ namespace Barotrauma
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{
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{
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dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
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dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
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foreach (Item item in dummyCharacter.SelectedItems)
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foreach (Item item in dummyCharacter.Inventory.Items)
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{
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{
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if (item == null) continue;
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if (item == null) continue;
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