From cda08b1745f2643a58afe8efa613bfe34082d9cc Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Sat, 18 Nov 2017 15:12:23 +0200 Subject: [PATCH] Fixed inability to move selectable items in character mode in the sub editor --- Barotrauma/BarotraumaClient/Source/Screens/EditMapScreen.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Barotrauma/BarotraumaClient/Source/Screens/EditMapScreen.cs b/Barotrauma/BarotraumaClient/Source/Screens/EditMapScreen.cs index 2ad615a5e..3596fe829 100644 --- a/Barotrauma/BarotraumaClient/Source/Screens/EditMapScreen.cs +++ b/Barotrauma/BarotraumaClient/Source/Screens/EditMapScreen.cs @@ -986,7 +986,7 @@ namespace Barotrauma Wire.UpdateEditing(wires); } - if (dummyCharacter.SelectedConstruction==null) + if (dummyCharacter.SelectedConstruction==null || dummyCharacter.SelectedConstruction.GetComponent() != null) { Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition); foreach (Limb limb in dummyCharacter.AnimController.Limbs) @@ -1050,7 +1050,7 @@ namespace Barotrauma { dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false); - foreach (Item item in dummyCharacter.SelectedItems) + foreach (Item item in dummyCharacter.Inventory.Items) { if (item == null) continue;