Removed unused NetConfig constants and leftover debug code in GameServer
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@@ -1862,11 +1862,6 @@ namespace Barotrauma.Networking
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private void FileTransferChanged(FileSender.FileTransferOut transfer)
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private void FileTransferChanged(FileSender.FileTransferOut transfer)
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{
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{
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if (connectedClients.Any(c=> c.Connection == null))
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{
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int sdfgsdfg = 1;
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}
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Client recipient = connectedClients.Find(c => c.Connection == transfer.Connection);
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Client recipient = connectedClients.Find(c => c.Connection == transfer.Connection);
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#if CLIENT
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#if CLIENT
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UpdateFileTransferIndicator(recipient);
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UpdateFileTransferIndicator(recipient);
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@@ -4,9 +4,6 @@
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{
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{
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public const int DefaultPort = 14242;
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public const int DefaultPort = 14242;
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//UpdateEntity networkevents aren't sent to clients if they're further than this from the entity
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public const float UpdateEntityDistance = 2500.0f;
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public const int MaxPlayers = 16;
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public const int MaxPlayers = 16;
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public static string MasterServerUrl = GameMain.Config.MasterServerUrl;
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public static string MasterServerUrl = GameMain.Config.MasterServerUrl;
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@@ -20,14 +17,6 @@
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//send a position update to clients (in sim units)
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//send a position update to clients (in sim units)
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public const float ItemPosUpdateDistance = 2.0f;
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public const float ItemPosUpdateDistance = 2.0f;
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public const float LargeCharacterUpdateInterval = 5.0f;
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public const float DeleteDisconnectedTime = 10.0f;
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public const float DeleteDisconnectedTime = 10.0f;
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public const float IdSendInterval = 0.2f;
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public const float RerequestInterval = 0.2f;
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public const int ReliableMessageBufferSize = 500;
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public const int ResendAttempts = 10;
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}
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}
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}
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}
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