- combined the "crew" and "hire" tabs in the SP lobby
- tooltips that show item descriptions in the store menu - preventing tooltips from going outside the screen - medical items can be bought, more expensive railgun/depthcharge shells
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@@ -25,10 +25,8 @@ namespace Barotrauma
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private KeyOrMouse[] keyMapping;
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private bool unsavedSettings;
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public GUIFrame SettingsFrame
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{
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get
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@@ -287,7 +285,7 @@ namespace Barotrauma
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private bool ChangeSoundVolume(GUIScrollBar scrollBar, float barScroll)
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{
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UnsavedSettings = true;
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SoundVolume = MathHelper.Clamp(barScroll, 0.0f, 1.0f);
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SoundVolume = barScroll;
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return true;
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}
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@@ -295,22 +293,11 @@ namespace Barotrauma
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private bool ChangeMusicVolume(GUIScrollBar scrollBar, float barScroll)
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{
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UnsavedSettings = true;
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MusicVolume = MathHelper.Clamp(barScroll, 0.0f, 1.0f);
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MusicVolume = barScroll;
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return true;
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}
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//private bool ToggleFullScreen(object userData)
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//{
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// UnsavedSettings = true;
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// FullScreenEnabled = !FullScreenEnabled;
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// GameMain.Graphics.IsFullScreen = FullScreenEnabled;
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// GameMain.Graphics.ApplyChanges();
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// return true;
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//}
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public void ResetSettingsFrame()
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{
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settingsFrame = null;
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@@ -363,14 +350,16 @@ namespace Barotrauma
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y += 70;
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Sound volume:", GUI.Style, settingsFrame);
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GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y+20, 150, 20), GUI.Style,0.1f, settingsFrame);
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GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y + 20, 150, 20), GUI.Style, 0.1f, settingsFrame);
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soundScrollBar.BarScroll = SoundVolume;
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soundScrollBar.OnMoved = ChangeSoundVolume;
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soundScrollBar.Step = 0.05f;
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new GUITextBlock(new Rectangle(0, y+40, 100, 20), "Music volume:", GUI.Style, settingsFrame);
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GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y+60, 150, 20), GUI.Style, 0.1f, settingsFrame);
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new GUITextBlock(new Rectangle(0, y + 40, 100, 20), "Music volume:", GUI.Style, settingsFrame);
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GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y + 60, 150, 20), GUI.Style, 0.1f, settingsFrame);
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musicScrollBar.BarScroll = MusicVolume;
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musicScrollBar.OnMoved = ChangeMusicVolume;
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musicScrollBar.Step = 0.05f;
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x = 200;
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y = 10;
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