diff --git a/Subsurface/Content/Items/Medical/medical.xml b/Subsurface/Content/Items/Medical/medical.xml
index 439778e0f..92edcca1d 100644
--- a/Subsurface/Content/Items/Medical/medical.xml
+++ b/Subsurface/Content/Items/Medical/medical.xml
@@ -51,7 +51,8 @@
name="Iron Powder"
category="Material"
Tags="smallitem,chem"
- pickdistance="150">
+ pickdistance="150"
+ price="5">
@@ -66,7 +67,8 @@
spritecolor="1.0,1.0,0.7,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
- description="A mild stimulant which is used as an incredient in the manufacture of various medicines.">
+ description="A mild stimulant which is used as an incredient in the manufacture of various medicines."
+ price="10">
@@ -91,7 +93,8 @@
Tags="smallitem,chem,medical"
pickdistance="150"
canuseonself="true"
- description="Most commonly used for treating oxygen deprivation.">
+ description="Most commonly used for treating oxygen deprivation."
+ price="50">
@@ -111,7 +114,8 @@
Tags="smallitem,chem,medical"
pickdistance="150"
canuseonself="true"
- description="A hemostatic agent that slows down bleeding.">
+ description="A hemostatic agent that slows down bleeding."
+ price="50">
@@ -136,7 +140,8 @@
Tags="smallitem,chem,medical"
pickdistance="150"
canuseonself="true"
- description="Highly effective at treating various types of physical trauma.">
+ description="Highly effective at treating various types of physical trauma."
+ price="50">
@@ -160,7 +165,8 @@
spritecolor="1.0,1.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
- description="A highly potent corrigodone-based stimulant.">
+ description="A highly potent corrigodone-based stimulant."
+ price="150">
@@ -178,7 +184,8 @@
category="Material"
spritecolor="1.0,1.0,1.0,0.6"
Tags="smallitem,chem,medical"
- pickdistance="150">
+ pickdistance="150"
+ price="20">
@@ -197,7 +204,8 @@
spritecolor="0.0,0.9,0.1,1.0"
Tags="smallitem,chem,medical"
canuseonself="true"
- pickdistance="150">
+ pickdistance="150"
+ price="20">
@@ -220,7 +228,8 @@
category="Material"
spritecolor="0.7,0.7,0.7,1.0"
Tags="smallitem,chem,medical"
- pickdistance="150">
+ pickdistance="150"
+ price="20">
@@ -238,7 +247,8 @@
category="Material"
spritecolor="0.8,0.8,0.8,1.0"
Tags="smallitem,chem,medical"
- pickdistance="150">
+ pickdistance="150"
+ price="20">
@@ -256,7 +266,8 @@
category="Material"
spritecolor="0.1,0.1,0.1,1.0"
Tags="smallitem,chem,explosive"
- pickdistance="150">
+ pickdistance="150"
+ price="50">
@@ -276,7 +287,8 @@
category="Material"
spritecolor="1.0,1.0,1.0,0.8"
Tags="smallitem,chem,medical"
- pickdistance="150">
+ pickdistance="150"
+ price="20">
@@ -294,7 +306,8 @@
category="Material"
spritecolor="0.5,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
- pickdistance="150">
+ pickdistance="150"
+ price="20">
@@ -312,7 +325,8 @@
category="Material"
spritecolor="0.5,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
- pickdistance="150">
+ pickdistance="150"
+ price="50">
@@ -330,7 +344,8 @@
category="Material"
spritecolor="0.2,0.35,0.06,1.0"
Tags="smallitem,chem,medical"
- pickdistance="150">
+ pickdistance="150"
+ price="50">
@@ -349,7 +364,8 @@
spritecolor="0.8,0.3,0.8,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
- description="A potent muscle stimulant.">
+ description="A potent muscle stimulant."
+ price="50">
@@ -368,7 +384,8 @@
spritecolor="0.0,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
- description="A highly potent neurotoxin.">
+ description="A highly potent neurotoxin."
+ price="200">
@@ -387,7 +404,8 @@
spritecolor="0.0,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
- description="Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'.">
+ description="Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'."
+ price="200">
@@ -406,7 +424,8 @@
spritecolor="0.0,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
- description="An antiparasitic drug used in the treatment of husk parasite infections.">
+ description="An antiparasitic drug used in the treatment of husk parasite infections."
+ price="300">
diff --git a/Subsurface/Content/Items/Weapons/depthcharge.xml b/Subsurface/Content/Items/Weapons/depthcharge.xml
index bdd2ef693..31f240caf 100644
--- a/Subsurface/Content/Items/Weapons/depthcharge.xml
+++ b/Subsurface/Content/Items/Weapons/depthcharge.xml
@@ -38,7 +38,7 @@
name="Depth Charge Shell"
category="Misc"
pickdistance="150"
- price="50">
+ price="200">
@@ -66,7 +66,7 @@
name="Nuclear Depth Charge"
category="Misc"
pickdistance="150"
- price="50">
+ price="500">
diff --git a/Subsurface/Content/Items/Weapons/railgun.xml b/Subsurface/Content/Items/Weapons/railgun.xml
index 6e00a6e75..3540372e6 100644
--- a/Subsurface/Content/Items/Weapons/railgun.xml
+++ b/Subsurface/Content/Items/Weapons/railgun.xml
@@ -66,7 +66,7 @@
name="Railgun Shell"
category="Misc"
pickdistance="200"
- price="100">
+ price="200">
@@ -93,7 +93,7 @@
name="Nuclear Shell"
category="Misc"
pickdistance="200"
- price="100">
+ price="500">
diff --git a/Subsurface/Source/GUI/GUIComponent.cs b/Subsurface/Source/GUI/GUIComponent.cs
index 70eaeddfb..dae94096f 100644
--- a/Subsurface/Source/GUI/GUIComponent.cs
+++ b/Subsurface/Source/GUI/GUIComponent.cs
@@ -286,9 +286,15 @@ namespace Barotrauma
toolTipBlock.rect.Height = toolTipBlock.WrappedText.Split('\n').Length * 18;
toolTipBlock.Color = Color.Black * 0.7f;
toolTipBlock.userData = ToolTip;
+
}
toolTipBlock.rect = new Rectangle(MouseOn.Rect.Center.X, MouseOn.rect.Bottom, toolTipBlock.rect.Width, toolTipBlock.rect.Height);
+ if (toolTipBlock.rect.Right > GameMain.GraphicsWidth - 10)
+ {
+ toolTipBlock.rect.Location -= new Point(toolTipBlock.rect.Right - (GameMain.GraphicsWidth - 10), 0);
+ }
+
toolTipBlock.Draw(spriteBatch);
}
diff --git a/Subsurface/Source/GUI/GUIListBox.cs b/Subsurface/Source/GUI/GUIListBox.cs
index 21fc2f8ca..99e60be62 100644
--- a/Subsurface/Source/GUI/GUIListBox.cs
+++ b/Subsurface/Source/GUI/GUIListBox.cs
@@ -122,7 +122,7 @@ namespace Barotrauma
}
public GUIListBox(Rectangle rect, GUIStyle style, Alignment alignment, GUIComponent parent = null)
- : this(rect, null, style, parent)
+ : this(rect, null, alignment, style, parent, false)
{
}
diff --git a/Subsurface/Source/GameSettings.cs b/Subsurface/Source/GameSettings.cs
index 4ad88572a..23a784404 100644
--- a/Subsurface/Source/GameSettings.cs
+++ b/Subsurface/Source/GameSettings.cs
@@ -25,10 +25,8 @@ namespace Barotrauma
private KeyOrMouse[] keyMapping;
-
private bool unsavedSettings;
-
public GUIFrame SettingsFrame
{
get
@@ -287,7 +285,7 @@ namespace Barotrauma
private bool ChangeSoundVolume(GUIScrollBar scrollBar, float barScroll)
{
UnsavedSettings = true;
- SoundVolume = MathHelper.Clamp(barScroll, 0.0f, 1.0f);
+ SoundVolume = barScroll;
return true;
}
@@ -295,22 +293,11 @@ namespace Barotrauma
private bool ChangeMusicVolume(GUIScrollBar scrollBar, float barScroll)
{
UnsavedSettings = true;
- MusicVolume = MathHelper.Clamp(barScroll, 0.0f, 1.0f);
+ MusicVolume = barScroll;
return true;
}
-
- //private bool ToggleFullScreen(object userData)
- //{
- // UnsavedSettings = true;
- // FullScreenEnabled = !FullScreenEnabled;
-
- // GameMain.Graphics.IsFullScreen = FullScreenEnabled;
- // GameMain.Graphics.ApplyChanges();
-
- // return true;
- //}
-
+
public void ResetSettingsFrame()
{
settingsFrame = null;
@@ -363,14 +350,16 @@ namespace Barotrauma
y += 70;
new GUITextBlock(new Rectangle(0, y, 100, 20), "Sound volume:", GUI.Style, settingsFrame);
- GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y+20, 150, 20), GUI.Style,0.1f, settingsFrame);
+ GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y + 20, 150, 20), GUI.Style, 0.1f, settingsFrame);
soundScrollBar.BarScroll = SoundVolume;
soundScrollBar.OnMoved = ChangeSoundVolume;
+ soundScrollBar.Step = 0.05f;
- new GUITextBlock(new Rectangle(0, y+40, 100, 20), "Music volume:", GUI.Style, settingsFrame);
- GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y+60, 150, 20), GUI.Style, 0.1f, settingsFrame);
+ new GUITextBlock(new Rectangle(0, y + 40, 100, 20), "Music volume:", GUI.Style, settingsFrame);
+ GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y + 60, 150, 20), GUI.Style, 0.1f, settingsFrame);
musicScrollBar.BarScroll = MusicVolume;
musicScrollBar.OnMoved = ChangeMusicVolume;
+ musicScrollBar.Step = 0.05f;
x = 200;
y = 10;
diff --git a/Subsurface/Source/Screens/LobbyScreen.cs b/Subsurface/Source/Screens/LobbyScreen.cs
index 2eb6d1839..b37c1006f 100644
--- a/Subsurface/Source/Screens/LobbyScreen.cs
+++ b/Subsurface/Source/Screens/LobbyScreen.cs
@@ -9,7 +9,7 @@ namespace Barotrauma
{
class LobbyScreen : Screen
{
- enum PanelTab { Crew = 0, Map = 1, CurrentLocation = 2, Store = 3 }
+ enum PanelTab { Crew = 0, Map = 1, Store = 3 }
private GUIFrame topPanel;
private GUIFrame[] bottomPanel;
@@ -72,19 +72,15 @@ namespace Barotrauma
Alignment.BottomLeft, Alignment.BottomLeft, topPanel);
moneyText.TextGetter = GetMoney;
- GUIButton button = new GUIButton(new Rectangle(-360, 0, 100, 30), "Map", null, Alignment.BottomRight, GUI.Style, topPanel);
+ GUIButton button = new GUIButton(new Rectangle(-240, 0, 100, 30), "Map", null, Alignment.BottomRight, GUI.Style, topPanel);
button.UserData = PanelTab.Map;
button.OnClicked = SelectRightPanel;
SelectRightPanel(button, button.UserData);
- button = new GUIButton(new Rectangle(-240, 0, 100, 30), "Crew", null, Alignment.BottomRight, GUI.Style, topPanel);
+ button = new GUIButton(new Rectangle(-120, 0, 100, 30), "Crew", null, Alignment.BottomRight, GUI.Style, topPanel);
button.UserData = PanelTab.Crew;
button.OnClicked = SelectRightPanel;
-
- button = new GUIButton(new Rectangle(-120, 0, 100, 30), "Hire", null, Alignment.BottomRight, GUI.Style, topPanel);
- button.UserData = PanelTab.CurrentLocation;
- button.OnClicked = SelectRightPanel;
-
+
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Store", null, Alignment.BottomRight, GUI.Style, topPanel);
button.UserData = PanelTab.Store;
button.OnClicked = SelectRightPanel;
@@ -106,7 +102,9 @@ namespace Barotrauma
//new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, GUI.Style, bottomPanel[(int)PanelTab.Crew]);
int crewColumnWidth = Math.Min(300, (panelRect.Width - 40) / 2);
- characterList = new GUIListBox(new Rectangle(0, 0, crewColumnWidth, 0), GUI.Style, bottomPanel[(int)PanelTab.Crew]);
+
+ new GUITextBlock(new Rectangle(0, 0, 100, 20), "Crew:", GUI.Style, bottomPanel[(int)PanelTab.Crew], GUI.LargeFont);
+ characterList = new GUIListBox(new Rectangle(0, 40, crewColumnWidth, 0), GUI.Style, bottomPanel[(int)PanelTab.Crew]);
characterList.OnSelected = SelectCharacter;
//---------------------------------------
@@ -118,12 +116,7 @@ namespace Barotrauma
Alignment.BottomRight, GUI.Style, bottomPanel[(int)PanelTab.Map]);
startButton.OnClicked = StartShift;
startButton.Enabled = false;
-
- //---------------------------------------
-
- bottomPanel[(int)PanelTab.CurrentLocation] = new GUIFrame(panelRect, GUI.Style);
- bottomPanel[(int)PanelTab.CurrentLocation].Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
-
+
//---------------------------------------
bottomPanel[(int)PanelTab.Store] = new GUIFrame(panelRect, GUI.Style);
@@ -131,13 +124,13 @@ namespace Barotrauma
int sellColumnWidth = (panelRect.Width - 40) / 2 - 20;
- selectedItemList = new GUIListBox(new Rectangle(0, 0, sellColumnWidth, 400), Color.White * 0.7f, GUI.Style, bottomPanel[(int)PanelTab.Store]);
+ selectedItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, 400), Color.White * 0.7f, GUI.Style, bottomPanel[(int)PanelTab.Store]);
selectedItemList.OnSelected = DeselectItem;
var costText = new GUITextBlock(new Rectangle(0, 0, 100, 25), "Cost: ", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, bottomPanel[(int)PanelTab.Store]);
costText.TextGetter = CostTextGetter;
- buyButton = new GUIButton(new Rectangle(sellColumnWidth + 20, 0, 100, 25), "Buy", Alignment.Bottom, GUI.Style, bottomPanel[(int)PanelTab.Store]);
+ buyButton = new GUIButton(new Rectangle(selectedItemList.Rect.Width - 100, 0, 100, 25), "Buy", Alignment.Bottom, GUI.Style, bottomPanel[(int)PanelTab.Store]);
buyButton.OnClicked = BuyItems;
storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, 400), Color.White * 0.7f, Alignment.TopRight, GUI.Style, bottomPanel[(int)PanelTab.Store]);
@@ -158,10 +151,7 @@ namespace Barotrauma
SelectItemCategory(categoryButton, category);
}
x += 110;
-
- }
-
-
+ }
}
public override void Select()
@@ -170,49 +160,51 @@ namespace Barotrauma
gameMode = GameMain.GameSession.gameMode as SinglePlayerMode;
- foreach (GUIComponent component in topPanel.children)
- {
- var button = component as GUIButton;
- if (button == null || button.Text != "Hire") continue;
-
- button.Enabled = GameMain.GameSession.Map.CurrentLocation.Type.HasHireableCharacters;
- break;
- }
-
UpdateCharacterLists();
}
private void UpdateLocationTab(Location location)
{
topPanel.RemoveChild(topPanel.FindChild("locationtitle"));
-
topPanel.UserData = location;
var locationTitle = new GUITextBlock(new Rectangle(0, 0, 200, 25),
"Location: "+location.Name, Color.Transparent, Color.White, Alignment.TopLeft, GUI.Style, topPanel);
locationTitle.UserData = "locationtitle";
locationTitle.Font = GUI.LargeFont;
-
- bottomPanel[(int)PanelTab.CurrentLocation].ClearChildren();
- bottomPanel[(int)PanelTab.CurrentLocation].UserData = location;
-
- if (location.HireManager != null)
+
+
+ if (hireList == null)
{
- hireList = new GUIListBox(new Rectangle(0, 0, 300, 0), GUI.Style, Alignment.Left, bottomPanel[(int)PanelTab.CurrentLocation]);
+ hireList = new GUIListBox(new Rectangle(0, 40, 300, 0), GUI.Style, Alignment.Right, bottomPanel[(int)PanelTab.Crew]);
+ new GUITextBlock(new Rectangle(0, 0, 300, 20), "Hire:", GUI.Style, Alignment.Right, Alignment.Left, bottomPanel[(int)PanelTab.Crew], false, GUI.LargeFont);
+
hireList.OnSelected = SelectCharacter;
-
- hireList.ClearChildren();
- foreach (CharacterInfo c in location.HireManager.availableCharacters)
- {
- var frame = c.CreateCharacterFrame(hireList, c.Name + " (" + c.Job.Name + ")", c);
-
- new GUITextBlock(
- new Rectangle(0, 0, 0, 25),
- c.Salary.ToString(),
- null, null,
- Alignment.TopRight, GUI.Style, frame);
- }
}
+
+ if (location.HireManager == null)
+ {
+ hireList.ClearChildren();
+ hireList.Enabled = false;
+
+ new GUITextBlock(new Rectangle(0, 0, 0, 0), "No-one available for hire", Color.Transparent, Color.LightGray, Alignment.Center, Alignment.Center, GUI.Style, hireList);
+ return;
+ }
+
+ hireList.Enabled = true;
+ hireList.ClearChildren();
+
+ foreach (CharacterInfo c in location.HireManager.availableCharacters)
+ {
+ var frame = c.CreateCharacterFrame(hireList, c.Name + " (" + c.Job.Name + ")", c);
+
+ new GUITextBlock(
+ new Rectangle(0, 0, 0, 25),
+ c.Salary.ToString(),
+ null, null,
+ Alignment.TopRight, GUI.Style, frame);
+ }
+
}
@@ -273,6 +265,8 @@ namespace Barotrauma
frame.HoverColor = Color.Gold * 0.2f;
frame.SelectedColor = Color.Gold * 0.5f;
+ frame.ToolTip = ep.Description;
+
SpriteFont font = listBox.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
GUITextBlock textBlock = new GUITextBlock(
@@ -283,6 +277,7 @@ namespace Barotrauma
null, frame);
textBlock.Font = font;
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
+ textBlock.ToolTip = ep.Description;
if (ep.sprite != null)
{
@@ -297,6 +292,7 @@ namespace Barotrauma
null, null, Alignment.TopLeft,
Alignment.TopLeft, GUI.Style, frame);
textBlock.Font = font;
+ textBlock.ToolTip = ep.Description;
}
@@ -342,7 +338,6 @@ namespace Barotrauma
selectedItemList.RemoveChild(child);
}
-
return false;
}
@@ -360,7 +355,6 @@ namespace Barotrauma
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
-
if (characterList.CountChildren != CrewManager.characterInfos.Count)
{
UpdateCharacterLists();
@@ -426,12 +420,7 @@ namespace Barotrauma
private bool SelectItemCategory(GUIButton button, object selection)
{
-
if (!(selection is MapEntityCategory)) return false;
- //var existingList = bottomPanel[(int)PanelTab.Store].children.Find(c => c is GUIListBox && c.UserData is MapEntityCategory);
- //if (existingList != null) bottomPanel[(int)PanelTab.Store].RemoveChild(existingList);
-
- //bottomPanel[(int)PanelTab.Store].AddChild(storeItemLists[(int)selection]);
storeItemList.ClearChildren();
@@ -480,27 +469,32 @@ namespace Barotrauma
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) return false;
+ characterList.Deselect();
+ hireList.Deselect();
+
if (Character.Controlled != null && characterInfo == Character.Controlled.Info) return false;
if (previewFrame == null || previewFrame.UserData != characterInfo)
{
- previewFrame = new GUIFrame(new Rectangle(bottomPanel[(int)PanelTab.Crew].Rect.Width/2, 60, Math.Min(300,bottomPanel[(int)PanelTab.Crew].Rect.Width/2 - 40), 300),
+ int width = Math.Min(300, bottomPanel[(int)PanelTab.Crew].Rect.Width - hireList.Rect.Width - characterList.Rect.Width - 50);
+
+ previewFrame = new GUIFrame(new Rectangle(0, 60, width, 300),
new Color(0.0f, 0.0f, 0.0f, 0.8f),
- Alignment.Top, GUI.Style, bottomPanel[selectedRightPanel]);
+ Alignment.TopCenter, GUI.Style, bottomPanel[selectedRightPanel]);
previewFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
previewFrame.UserData = characterInfo;
characterInfo.CreateInfoFrame(previewFrame);
}
- if (selectedRightPanel == (int)PanelTab.CurrentLocation)
+ if (component.Parent == hireList)
{
GUIButton hireButton = new GUIButton(new Rectangle(0,0, 100, 20), "Hire", Alignment.BottomCenter, GUI.Style, previewFrame);
hireButton.UserData = characterInfo;
hireButton.OnClicked = HireCharacter;
}
- return false;
+ return true;
}
private bool HireCharacter(GUIButton button, object selection)
@@ -511,6 +505,8 @@ namespace Barotrauma
if (gameMode.TryHireCharacter(GameMain.GameSession.Map.CurrentLocation.HireManager, characterInfo))
{
UpdateLocationTab(GameMain.GameSession.Map.CurrentLocation);
+
+ SelectCharacter(null,null);
}