Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
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@@ -14,6 +14,8 @@ namespace Barotrauma
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private GUIComponent[] GUItabs;
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private int selectedTab;
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private GUITextBox nameBox;
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//a Character used for picking up and manipulating items
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private Character dummyCharacter;
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@@ -58,13 +60,19 @@ namespace Barotrauma
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//constructionList.OnSelected = MapEntityPrefab.SelectPrefab;
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//constructionList.CheckSelected = MapEntityPrefab.GetSelected;
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GUITextBlock nameBlock = new GUITextBlock(new Rectangle(0, 30, 0, 20), "", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, GUIpanel, true, GUI.LargeFont);
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nameBlock.TextGetter = GetSubName;
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GUITextBlock itemCount = new GUITextBlock(new Rectangle(0, 80, 0, 20), "", GUI.Style, GUIpanel);
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new GUITextBlock(new Rectangle(0, 20, 0, 20), "Submarine:", GUI.Style, GUIpanel);
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nameBox = new GUITextBox(new Rectangle(0, 40, 0, 20), GUI.Style, GUIpanel);
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//nameBlock.TextGetter = GetSubName;
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GUIButton button = new GUIButton(new Rectangle(0,70,0,20), "Save", GUI.Style, GUIpanel);
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button.OnClicked = SaveSub;
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GUITextBlock itemCount = new GUITextBlock(new Rectangle(0, 100, 0, 20), "", GUI.Style, GUIpanel);
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itemCount.TextGetter = GetItemCount;
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GUITextBlock structureCount = new GUITextBlock(new Rectangle(0, 100, 0, 20), "", GUI.Style, GUIpanel);
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GUITextBlock structureCount = new GUITextBlock(new Rectangle(0, 120, 0, 20), "", GUI.Style, GUIpanel);
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structureCount.TextGetter = GetStructureCount;
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//GUITextBlock physicsBodyCount = new GUITextBlock(new Rectangle(0, 120, 0, 20), "", GUI.Style, GUIpanel);
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@@ -79,7 +87,7 @@ namespace Barotrauma
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GUItabs = new GUIComponent[Enum.GetValues(typeof(MapEntityCategory)).Length];
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int width = 400, height = 400;
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int y = 150;
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int y = 160;
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foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory)))
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{
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@@ -135,7 +143,7 @@ namespace Barotrauma
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}
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var button = new GUIButton(new Rectangle(0, y+50, 0, 20), "Character mode", Alignment.Left, GUI.Style, GUIpanel);
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button = new GUIButton(new Rectangle(0, y+50, 0, 20), "Character mode", Alignment.Left, GUI.Style, GUIpanel);
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button.ToolTip = "Allows you to pick up and use items. Useful for things such as placing items inside closets, turning devices on/off and doing the wiring.";
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button.OnClicked = ToggleCharacterMode;
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@@ -165,7 +173,11 @@ namespace Barotrauma
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GUIComponent.MouseOn = null;
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characterMode = false;
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if (Submarine.Loaded != null) cam.Position = Submarine.Loaded.Position + Submarine.HiddenSubPosition;
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if (Submarine.Loaded != null)
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{
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cam.Position = Submarine.Loaded.Position + Submarine.HiddenSubPosition;
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nameBox.Text = Submarine.Loaded.Name;
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}
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//CreateDummyCharacter();
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}
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@@ -194,6 +206,32 @@ namespace Barotrauma
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GameMain.World.ProcessChanges();
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}
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private bool SaveSub(GUIButton button, object obj)
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{
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if (string.IsNullOrWhiteSpace(nameBox.Text))
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{
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nameBox.Flash();
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return false;
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}
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if (nameBox.Text.Contains("../"))
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{
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DebugConsole.ThrowError("Illegal symbols in filename (../)");
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nameBox.Flash();
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return false;
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}
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if (Submarine.Loaded!=null)
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{
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Submarine.Loaded.Name = nameBox.Text;
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}
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Submarine.SaveCurrent(nameBox.Text + ".sub");
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return false;
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}
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private bool SelectTab(GUIButton button, object obj)
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{
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selectedTab = (int)obj;
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