282 lines
9.5 KiB
C#
282 lines
9.5 KiB
C#
using System;
|
|
using System.IO;
|
|
using System.IO.Compression;
|
|
using System.Text;
|
|
using System.Xml.Linq;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
public class SaveUtil
|
|
{
|
|
public static string SaveFolder = "Data"+Path.DirectorySeparatorChar+"Saves";
|
|
|
|
public delegate void ProgressDelegate(string sMessage);
|
|
|
|
public static string TempPath
|
|
{
|
|
get { return Path.Combine(SaveFolder, "temp"); }
|
|
}
|
|
|
|
public static void SaveGame(string fileName)
|
|
{
|
|
fileName = Path.Combine(SaveFolder, fileName);
|
|
|
|
string tempPath = Path.Combine(SaveFolder, "temp");
|
|
|
|
if (Directory.Exists(tempPath))
|
|
{
|
|
Directory.Delete(tempPath, true);
|
|
}
|
|
Directory.CreateDirectory(tempPath);
|
|
|
|
try
|
|
{
|
|
if (Submarine.MainSub != null)
|
|
{
|
|
Submarine.MainSub.SaveAs(Path.Combine(tempPath, Submarine.MainSub.Name+".sub"));
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Error saving submarine", e);
|
|
}
|
|
|
|
try
|
|
{
|
|
GameMain.GameSession.Save(Path.Combine(tempPath, "gamesession.xml"));
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Error saving gamesession", e);
|
|
}
|
|
|
|
try
|
|
{
|
|
CompressDirectory(tempPath, fileName+".save", null);
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Error compressing save file", e);
|
|
}
|
|
}
|
|
|
|
public static void LoadGame(string fileName)
|
|
{
|
|
string filePath = Path.Combine(SaveFolder, fileName+".save");
|
|
|
|
DecompressToDirectory(filePath, TempPath, null);
|
|
|
|
XDocument doc = ToolBox.TryLoadXml(Path.Combine(TempPath, "gamesession.xml"));
|
|
|
|
string subPath = Path.Combine(TempPath, ToolBox.GetAttributeString(doc.Root, "submarine", ""));
|
|
Submarine selectedMap = new Submarine(subPath, "");// Submarine.Load();
|
|
GameMain.GameSession = new GameSession(selectedMap, fileName, doc);
|
|
|
|
//Directory.Delete(tempPath, true);
|
|
}
|
|
|
|
public static XDocument LoadGameSessionDoc(string fileName)
|
|
{
|
|
string filePath = Path.Combine(SaveFolder, fileName + ".save");
|
|
|
|
string tempPath = Path.Combine(SaveFolder, "temp");
|
|
|
|
try
|
|
{
|
|
DecompressToDirectory(filePath, tempPath, null);
|
|
}
|
|
catch
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return ToolBox.TryLoadXml(Path.Combine(tempPath, "gamesession.xml"));
|
|
}
|
|
|
|
public static void DeleteSave(string fileName)
|
|
{
|
|
fileName = Path.Combine(SaveFolder, fileName + ".save");
|
|
|
|
try
|
|
{
|
|
File.Delete(fileName);
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("ERROR: deleting save file ''"+fileName+" failed.", e);
|
|
}
|
|
|
|
}
|
|
|
|
public static string[] GetSaveFiles()
|
|
{
|
|
if (!Directory.Exists(SaveFolder))
|
|
{
|
|
DebugConsole.ThrowError("Save folder ''" + SaveFolder + " not found! Attempting to create a new folder");
|
|
try
|
|
{
|
|
Directory.CreateDirectory(SaveFolder);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Failed to create the folder ''" + SaveFolder + "''!", e);
|
|
}
|
|
}
|
|
|
|
string[] files = Directory.GetFiles(SaveFolder, "*.save");
|
|
|
|
for (int i = 0; i < files.Length; i++)
|
|
{
|
|
files[i] = Path.GetFileNameWithoutExtension(files[i]);
|
|
}
|
|
|
|
return files;
|
|
}
|
|
|
|
public static string CreateSavePath(string fileName="Save")
|
|
{
|
|
if (!Directory.Exists(SaveFolder))
|
|
{
|
|
DebugConsole.ThrowError("Save folder ''"+SaveFolder+"'' not found. Created new folder");
|
|
Directory.CreateDirectory(SaveFolder);
|
|
}
|
|
|
|
string extension = ".save";
|
|
string pathWithoutExtension = Path.Combine(SaveFolder, fileName);
|
|
|
|
int i = 0;
|
|
while (File.Exists(pathWithoutExtension + " " + i + extension))
|
|
{
|
|
i++;
|
|
}
|
|
|
|
return fileName + " " + i;
|
|
}
|
|
|
|
public static void CompressStringToFile(string fileName, string value)
|
|
{
|
|
// A.
|
|
// Write string to temporary file.
|
|
string temp = Path.GetTempFileName();
|
|
File.WriteAllText(temp, value);
|
|
|
|
// B.
|
|
// Read file into byte array buffer.
|
|
byte[] b;
|
|
using (FileStream f = new FileStream(temp, FileMode.Open))
|
|
{
|
|
b = new byte[f.Length];
|
|
f.Read(b, 0, (int)f.Length);
|
|
}
|
|
|
|
// C.
|
|
// Use GZipStream to write compressed bytes to target file.
|
|
using (FileStream f2 = new FileStream(fileName, FileMode.Create))
|
|
using (GZipStream gz = new GZipStream(f2, CompressionMode.Compress, false))
|
|
{
|
|
gz.Write(b, 0, b.Length);
|
|
}
|
|
}
|
|
|
|
public static Stream DecompressFiletoStream(string fileName)
|
|
{
|
|
if (!File.Exists(fileName))
|
|
{
|
|
DebugConsole.ThrowError("File ''"+fileName+" doesn't exist!");
|
|
return null;
|
|
}
|
|
|
|
using (FileStream originalFileStream = new FileStream(fileName, FileMode.Open))
|
|
{
|
|
MemoryStream decompressedFileStream = new MemoryStream();
|
|
|
|
using (GZipStream decompressionStream = new GZipStream(originalFileStream, CompressionMode.Decompress))
|
|
{
|
|
decompressionStream.CopyTo(decompressedFileStream);
|
|
return decompressedFileStream;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void CompressFile(string sDir, string sRelativePath, GZipStream zipStream)
|
|
{
|
|
//Compress file name
|
|
char[] chars = sRelativePath.ToCharArray();
|
|
zipStream.Write(BitConverter.GetBytes(chars.Length), 0, sizeof(int));
|
|
foreach (char c in chars)
|
|
zipStream.Write(BitConverter.GetBytes(c), 0, sizeof(char));
|
|
|
|
//Compress file content
|
|
byte[] bytes = File.ReadAllBytes(Path.Combine(sDir, sRelativePath));
|
|
zipStream.Write(BitConverter.GetBytes(bytes.Length), 0, sizeof(int));
|
|
zipStream.Write(bytes, 0, bytes.Length);
|
|
}
|
|
|
|
public static bool DecompressFile(string sDir, GZipStream zipStream, ProgressDelegate progress)
|
|
{
|
|
//Decompress file name
|
|
byte[] bytes = new byte[sizeof(int)];
|
|
int Readed = zipStream.Read(bytes, 0, sizeof(int));
|
|
if (Readed < sizeof(int))
|
|
return false;
|
|
|
|
int iNameLen = BitConverter.ToInt32(bytes, 0);
|
|
bytes = new byte[sizeof(char)];
|
|
StringBuilder sb = new StringBuilder();
|
|
for (int i = 0; i < iNameLen; i++)
|
|
{
|
|
zipStream.Read(bytes, 0, sizeof(char));
|
|
char c = BitConverter.ToChar(bytes, 0);
|
|
sb.Append(c);
|
|
}
|
|
string sFileName = sb.ToString();
|
|
if (progress != null)
|
|
progress(sFileName);
|
|
|
|
//Decompress file content
|
|
bytes = new byte[sizeof(int)];
|
|
zipStream.Read(bytes, 0, sizeof(int));
|
|
int iFileLen = BitConverter.ToInt32(bytes, 0);
|
|
|
|
bytes = new byte[iFileLen];
|
|
zipStream.Read(bytes, 0, bytes.Length);
|
|
|
|
string sFilePath = Path.Combine(sDir, sFileName);
|
|
string sFinalDir = Path.GetDirectoryName(sFilePath);
|
|
if (!Directory.Exists(sFinalDir))
|
|
Directory.CreateDirectory(sFinalDir);
|
|
|
|
using (FileStream outFile = new FileStream(sFilePath, FileMode.Create, FileAccess.Write, FileShare.None))
|
|
outFile.Write(bytes, 0, iFileLen);
|
|
|
|
return true;
|
|
}
|
|
|
|
public static void CompressDirectory(string sInDir, string sOutFile, ProgressDelegate progress)
|
|
{
|
|
string[] sFiles = Directory.GetFiles(sInDir, "*.*", SearchOption.AllDirectories);
|
|
int iDirLen = sInDir[sInDir.Length - 1] == Path.DirectorySeparatorChar ? sInDir.Length : sInDir.Length + 1;
|
|
|
|
using (FileStream outFile = new FileStream(sOutFile, FileMode.Create, FileAccess.Write, FileShare.None))
|
|
using (GZipStream str = new GZipStream(outFile, CompressionMode.Compress))
|
|
foreach (string sFilePath in sFiles)
|
|
{
|
|
string sRelativePath = sFilePath.Substring(iDirLen);
|
|
if (progress != null)
|
|
progress(sRelativePath);
|
|
CompressFile(sInDir, sRelativePath, str);
|
|
}
|
|
}
|
|
|
|
public static void DecompressToDirectory(string sCompressedFile, string sDir, ProgressDelegate progress)
|
|
{
|
|
using (FileStream inFile = new FileStream(sCompressedFile, FileMode.Open, FileAccess.Read, FileShare.None))
|
|
using (GZipStream zipStream = new GZipStream(inFile, CompressionMode.Decompress, true))
|
|
while (DecompressFile(sDir, zipStream, progress)) ;
|
|
}
|
|
}
|
|
}
|