- health scanner item
- specific skills are required to fabricate some items - changes to medical syringes: the status effects are defined in the chemical item instead of the syringe
This commit is contained in:
@@ -188,10 +188,28 @@
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</Item>
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<Item
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name="Doctor's Coat"
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category="Equipment"
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pickdistance="150"
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tags="smallitem">
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name="Health Scanner HUD"
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category="Equipment"
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pickdistance="150"
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tags="smallitem"
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description="A heads-up display that displays information of the vital signs and status of nearby humans.">
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<Sprite texture ="doctorgear.png" sourcerect="0,120,20,8" depth="0.6"/>
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<Body width="18" height="6" density="30"/>
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<Wearable limbtype="Head" slots="Any,Head">
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<sprite texture ="doctorgear.png" sourcerect="0,120,20,8" limb="Head" origin="0.45,0.9"/>
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</Wearable>
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<StatusHUD/>
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</Item>
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<Item
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name="Doctor's Coat"
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category="Equipment"
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="doctorgear.png" sourcerect="75,0,53,18" depth="0.6"/>
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Binary file not shown.
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
@@ -14,15 +14,25 @@
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<GuiFrame rect="0,0,600,400" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
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<fabricableitem name="Harpoon Gun" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
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<fabricableitem name="Spear" requireditems="Steel Bar" requiredtime="10"/>
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<fabricableitem name="Plasma Cutter" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
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<fabricableitem name="Welding Tool" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
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<fabricableitem name="Railgun Shell" requireditems="Steel Bar, Steel Bar, Polycarbonate Bar" requiredtime="20"/>
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<fabricableitem name="Nuclear Shell" requireditems="Steel Bar, Steel Bar, Uranium Bar, Polycarbonate Bar" requiredtime="30"/>
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<fabricableitem name="Harpoon Gun" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20">
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<RequiredSkill name="Construction" level="30"/>
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</fabricableitem>
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<fabricableitem name="Spear" requireditems="Steel Bar" requiredtime="10"/>
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<fabricableitem name="Plasma Cutter" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20">
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<RequiredSkill name="Construction" level="30"/>
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</fabricableitem>
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<fabricableitem name="Welding Tool" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20">
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<RequiredSkill name="Construction" level="30"/>
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</fabricableitem>
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<fabricableitem name="Railgun Shell" requireditems="Steel Bar, Steel Bar, Polycarbonate Bar" requiredtime="20">
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<RequiredSkill name="Construction" level="25"/>
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</fabricableitem>
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<fabricableitem name="Nuclear Shell" requireditems="Steel Bar, Steel Bar, Uranium Bar, Polycarbonate Bar" requiredtime="30">
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<RequiredSkill name="Construction" level="40"/>
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</fabricableitem>
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<fabricableitem name="Wire" requireditems="Copper Bar" requiredtime="5"/>
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@@ -43,9 +53,13 @@
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<fabricableitem name="Fulgurium Battery Cell" requireditems="Steel Bar, Fulgurium Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name ="Stun Grenade" requireditems="Steel Bar, Flash Powder, Chloral Hydrate" requiredtime="20"/>
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<fabricableitem name ="Stun Grenade" requireditems="Steel Bar, Flash Powder, Chloral Hydrate" requiredtime="20">
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<RequiredSkill name="Construction" level="30"/>
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</fabricableitem>
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<fabricableitem name ="Incendium Grenade" requireditems="Stun Grenade, Incendium Bar" requiredtime="20"/>
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<fabricableitem name ="Incendium Grenade" requireditems="Stun Grenade, Incendium Bar" requiredtime="20">
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<RequiredSkill name="Construction" level="40"/>
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</fabricableitem>
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<fabricableitem name ="IC-4 Block" requireditems="C-4 Block, Incendium Bar" requiredtime="20"/>
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@@ -72,25 +86,37 @@
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category="Machine"
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description="A machine that can be used to manufacture various medicines.">
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<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,128,64,128"/>
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<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="128,0,64,128"/>
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<Fabricator canbeselected = "true" powerconsumption="100.0">
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<GuiFrame rect="0,0,600,400" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
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<fabricableitem name="Corrigodone" requireditems="Stabilozine, Chloral Hydrate" requiredtime="20"/>
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<fabricableitem name="Corrigodone" requireditems="Stabilozine, Chloral Hydrate" requiredtime="20">
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<RequiredSkill name="Medical" level="50"/>
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</fabricableitem>
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<fabricableitem name="Chloral Hydrate" requireditems="Chlorine, Ethanol" requiredtime="20"/>
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<fabricableitem name="Erythrozine" requireditems="Stabilozine, Iron Powder" requiredtime="20"/>
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<fabricableitem name="Fibrinozine" requireditems="Stabilozine, Phosphorus" requiredtime="20"/>
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<fabricableitem name="Chloral Hydrate" requireditems="Chlorine, Ethanol" requiredtime="20">
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<RequiredSkill name="Medical" level="30"/>
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</fabricableitem>
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<fabricableitem name="Flash Powder" requireditems="Aluminium, Potassium" requiredtime="25"/>
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<fabricableitem name="Auxiliorizine" requireditems="Corrigodone, Flash Powder" requiredtime="25"/>
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<fabricableitem name="Erythrozine" requireditems="Stabilozine, Iron Powder" requiredtime="20">
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<RequiredSkill name="Medical" level="50"/>
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</fabricableitem>
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<fabricableitem name="Fibrinozine" requireditems="Stabilozine, Phosphorus" requiredtime="20">
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<RequiredSkill name="Medical" level="50"/>
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</fabricableitem>
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<fabricableitem name="Flash Powder" requireditems="Aluminium, Potassium" requiredtime="25">
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<RequiredSkill name="Medical" level="40"/>
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</fabricableitem>
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<fabricableitem name="Auxiliorizine" requireditems="Corrigodone, Flash Powder" requiredtime="25">
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<RequiredSkill name="Medical" level="60"/>
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</fabricableitem>
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</Fabricator>
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@@ -109,8 +135,8 @@
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pickdistance="150"
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category="Machine"
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description="Disassembles and breaks down items to reusable components and material bars.">
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<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,128,64,128"/>
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<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,128,64,128"/>
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<Deconstructor canbeselected = "true" powerconsumption="500.0">
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<sound file="deconstructor.ogg" type="OnActive" range="1000.0" loop="true"/>
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Items>
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<Item
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name="Medical Syringe"
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category="Equipment"
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@@ -16,38 +16,10 @@
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg">
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<StatusEffect type="OnUse" target="Contained, Character" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg">
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<RequiredItem name="chem" type="Contained"/>
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<Use/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Health="-3.0" Oxygen="20.0" disabledeltatime="true">
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<RequiredItem name="Erythrozine" type="Contained"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Health="3.0" Oxygen="3" disabledeltatime="true">
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<RequiredItem name="Stabilozine" type="Contained"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Bleeding="-10.0" disabledeltatime="true">
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<RequiredItem name="Fibrinozine" type="Contained"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Health="10.0" disabledeltatime="true">
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<RequiredItem name="Corrigodone" type="Contained"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Health="20.0" Oxygen="100.0" disabledeltatime="true">
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<RequiredItem name="Auxiliorizine" type="Contained"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Chlorine" type="Contained"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Health="-5.0" Stun="10.0" disabledeltatime="true">
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<RequiredItem name="Chloral Hydrate" type="Contained"/>
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</StatusEffect>
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</MeleeWeapon>
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<ItemContainer capacity="1" hideitems="true">
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@@ -88,6 +60,7 @@
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category="Equipment"
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Tags="smallitem"
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pickdistance="150"
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canuseonself="true"
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price="20"
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description="Treated with a hemostatic agent that quickly seals most minor wounds.">
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@@ -95,9 +68,10 @@
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<Body width="11" height="16" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
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<StatusEffect type="OnUse" target="This, Character" bleeding="-10.0" Condition="-100.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
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</Holdable>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="This, Character" bleeding="-10.0" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
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</MeleeWeapon>
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</Item>
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<Item
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@@ -116,7 +90,7 @@
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<Item
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name="Stabilozine"
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category="Material"
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spritecolor="1.0,1.0,0.8,1.0"
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spritecolor="1.0,1.0,0.7,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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description="A mild stimulant which is used as an incredient in the manufacture of various medicines.">
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@@ -125,13 +99,17 @@
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="3.0" Oxygen="3" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Erythrozine"
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category="Material"
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spritecolor="0.9,0.9,1.0,1.0"
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spritecolor="0.5,0.5,1.0,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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description="Most commonly used for treating oxygen deprivation.">
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@@ -140,7 +118,11 @@
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-3.0" Oxygen="20.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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@@ -154,8 +136,12 @@
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Bleeding="-10.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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@@ -170,13 +156,17 @@
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="10.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Auxiliorizine"
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category="Material"
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spritecolor="1.0,1.0,1.0,1.0"
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spritecolor="1.0,1.0,0.0,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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description="A highly potent corrigodone-based stimulant.">
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@@ -185,12 +175,17 @@
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="20.0" Oxygen="100.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Chlorine"
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category="Material"
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spritecolor="1.0,1.0,1.0,1.0"
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spritecolor="1.0,1.0,1.0,0.6"
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Tags="smallitem,chem"
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pickdistance="150">
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@@ -198,21 +193,34 @@
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Ethanol"
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category="Material"
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spritecolor="1.0,1.0,1.0,1.0"
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spritecolor="0.0,0.9,0.1,1.0"
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Tags="smallitem,chem"
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canuseonself="true"
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pickdistance="150">
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<ItemComponent>
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<StatusEffect type="OnUse" target="Character" Health="-2.0" disabledeltatime="true"/>
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</ItemComponent>
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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|
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<Body width="25" height="5" density="10"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand"/>
|
||||
|
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<Holdable slots="Any,RightHand,LeftHand">
|
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
|
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
|
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</Holdable>
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</Item>
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||||
|
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<Item
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||||
@@ -225,8 +233,12 @@
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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||||
|
||||
<Body width="25" height="5" density="10"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand">
|
||||
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
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||||
</StatusEffect>
|
||||
</Holdable>
|
||||
</Item>
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||||
|
||||
<Item
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||||
@@ -239,17 +251,20 @@
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||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
<Body width="25" height="5" density="10"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand">
|
||||
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
|
||||
</Holdable>
|
||||
</Item>
|
||||
|
||||
<Item
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||||
name="Flash Powder"
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||||
category="Material"
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||||
spritecolor="0.8,0.8,0.8,1.0"
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||||
spritecolor="0.1,0.1,0.1,1.0"
|
||||
Tags="smallitem,chem,explosive"
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||||
pickdistance="150"
|
||||
description="An analgesic which is highly effective at treating various types of physical trauma.">
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
@@ -260,17 +275,13 @@
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||||
<Explosion range="500" damage="5" stun="3" force="0.1"/>
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</StatusEffect>
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</Holdable>
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||||
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
|
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<Explosion range="500" damage="5" stun="25" force="0.1"/>
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</StatusEffect>
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</Item>
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||||
|
||||
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<Item
|
||||
name="Chloral Hydrate"
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||||
category="Material"
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||||
spritecolor="1.0,1.0,1.0,1.0"
|
||||
spritecolor="1.0,1.0,1.0,0.8"
|
||||
Tags="smallitem,chem"
|
||||
pickdistance="150">
|
||||
|
||||
@@ -278,7 +289,29 @@
|
||||
|
||||
<Body width="25" height="5" density="10"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand"/>
|
||||
<Holdable slots="Any,RightHand,LeftHand">
|
||||
<StatusEffect type="OnUse" target="Character" Health="-5.0" Stun="10" disabledeltatime="true">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||
</StatusEffect>
|
||||
</Holdable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Phosphorus"
|
||||
category="Material"
|
||||
spritecolor="0.5,0.0,0.0,1.0"
|
||||
Tags="smallitem,chem"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
<Body width="25" height="5" density="10"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand">
|
||||
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||
</StatusEffect>
|
||||
</Holdable>
|
||||
</Item>
|
||||
</Items>
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 62 KiB |
@@ -10,14 +10,16 @@
|
||||
<Skill name="Weapons" level="50,60"/>
|
||||
<Skill name="Construction" level="20,30"/>
|
||||
<Skill name="Electrical Engineering" level="20,30"/>
|
||||
<Skill name="Medical" level="10,30"/>
|
||||
</Skills>
|
||||
</Job>
|
||||
|
||||
<Job name="Engineer" description="Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the power grid starts failing." minnumber="1">
|
||||
<Skills>
|
||||
<Skill name="Weapons" level="10,30"/>
|
||||
<Skill name="Construction" level="30,30"/>
|
||||
<Skill name="Construction" level="20,30"/>
|
||||
<Skill name="Electrical Engineering" level="50,60"/>
|
||||
<Skill name="Medical" level="10,20"/>
|
||||
</Skills>
|
||||
<Item name="ID Card"/>
|
||||
<Item name="Wrench"/>
|
||||
@@ -30,6 +32,7 @@
|
||||
<Skill name="Weapons" level="10,30"/>
|
||||
<Skill name="Construction" level="50,60"/>
|
||||
<Skill name="Electrical Engineering" level="30,35"/>
|
||||
<Skill name="Medical" level="10,20"/>
|
||||
</Skills>
|
||||
<Item name="ID Card"/>
|
||||
<Item name="Wrench"/>
|
||||
@@ -40,6 +43,7 @@
|
||||
<Job name="Security Officer" description="Security officers are are responsible for keeping the submarine safe from potential attackers. The creatures inhabiting the ocean aren't the only threat they need to worry about, as several of the renegade groups opposing the Europa Coalition are known to have sent infiltrators on board the vessels." maxnumber="2">
|
||||
<Skills>
|
||||
<Skill name="Weapons" level="50,60"/>
|
||||
<Skill name="Medical" level="30,40"/>
|
||||
<Skill name="Construction" level="10,20"/>
|
||||
<Skill name="Electrical Engineering" level="10,20"/>
|
||||
</Skills>
|
||||
@@ -61,6 +65,8 @@
|
||||
<Item name="ID Card"/>
|
||||
<Item name="Doctor's Coat" equip="true"/>
|
||||
<Item name="Doctor's Trousers" equip="true"/>
|
||||
<Item name="Health Scanner HUD" equip="true"/>
|
||||
<Item name="Medical Syringe"/>
|
||||
</Job>
|
||||
|
||||
<Job name="Assistant" description="Assistants don't have any specific responsibilities or areas of expertise. This job is a good choice for newcomers who want to get a hang of working on board the submarine without taking up tasks that they aren't qualified for." allowalways="true">
|
||||
@@ -68,6 +74,7 @@
|
||||
<Skill name="Weapons" level="20,30"/>
|
||||
<Skill name="Construction" level="20,30"/>
|
||||
<Skill name="Electrical Engineering" level="20,30"/>
|
||||
<Skill name="Medical" level="10,20"/>
|
||||
</Skills>
|
||||
<Item name="ID Card"/>
|
||||
<Item name="Wrench"/>
|
||||
|
||||
Reference in New Issue
Block a user