Fixed damageshader color parameter being optimized out
color is a parameter for the main function
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committed by
juanjp600
parent
fa09aaa57c
commit
c2e2f0ca8d
@@ -152,7 +152,7 @@ namespace Barotrauma
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{
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{
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damageEffect.Parameters["aCutoff"].SetValue(newCutoff);
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damageEffect.Parameters["aCutoff"].SetValue(newCutoff);
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damageEffect.Parameters["cCutoff"].SetValue(newCutoff * 1.2f);
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damageEffect.Parameters["cCutoff"].SetValue(newCutoff * 1.2f);
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damageEffect.Parameters["color"].SetValue(color.ToVector4());
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damageEffect.Parameters["inColor"].SetValue(color.ToVector4());
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damageEffect.CurrentTechnique.Passes[0].Apply();
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damageEffect.CurrentTechnique.Passes[0].Apply();
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