From c2e2f0ca8d7be3f0191d720523db88e287bcb2dc Mon Sep 17 00:00:00 2001 From: Juan Pablo Arce Date: Sun, 31 Dec 2017 19:15:52 -0300 Subject: [PATCH] Fixed damageshader color parameter being optimized out color is a parameter for the main function --- Barotrauma/BarotraumaClient/Source/Map/Structure.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Barotrauma/BarotraumaClient/Source/Map/Structure.cs b/Barotrauma/BarotraumaClient/Source/Map/Structure.cs index 451929be8..fd8df7c45 100644 --- a/Barotrauma/BarotraumaClient/Source/Map/Structure.cs +++ b/Barotrauma/BarotraumaClient/Source/Map/Structure.cs @@ -152,7 +152,7 @@ namespace Barotrauma { damageEffect.Parameters["aCutoff"].SetValue(newCutoff); damageEffect.Parameters["cCutoff"].SetValue(newCutoff * 1.2f); - damageEffect.Parameters["color"].SetValue(color.ToVector4()); + damageEffect.Parameters["inColor"].SetValue(color.ToVector4()); damageEffect.CurrentTechnique.Passes[0].Apply();