Serverlog message types (which atm only determine the color of the message)

This commit is contained in:
Regalis
2017-05-09 19:56:12 +03:00
parent bee570e2e3
commit c2d918073e
21 changed files with 113 additions and 85 deletions

View File

@@ -86,7 +86,7 @@ namespace Barotrauma.Networking
public void Save()
{
GameServer.Log("Saving whitelist", null);
GameServer.Log("Saving whitelist", ServerLog.MessageType.ServerMessage);
List<string> lines = new List<string>();
@@ -193,7 +193,7 @@ namespace Barotrauma.Networking
if (wlp == null) return false;
DebugConsole.Log("Removing " + wlp.Name + " from whitelist");
GameServer.Log("Removing " + wlp.Name + " from whitelist", null);
GameServer.Log("Removing " + wlp.Name + " from whitelist", ServerLog.MessageType.ServerMessage);
whitelistedPlayers.Remove(wlp);
Save();