Serverlog message types (which atm only determine the color of the message)
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@@ -86,7 +86,7 @@ namespace Barotrauma.Networking
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public void Save()
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{
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GameServer.Log("Saving whitelist", null);
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GameServer.Log("Saving whitelist", ServerLog.MessageType.ServerMessage);
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List<string> lines = new List<string>();
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@@ -193,7 +193,7 @@ namespace Barotrauma.Networking
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if (wlp == null) return false;
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DebugConsole.Log("Removing " + wlp.Name + " from whitelist");
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GameServer.Log("Removing " + wlp.Name + " from whitelist", null);
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GameServer.Log("Removing " + wlp.Name + " from whitelist", ServerLog.MessageType.ServerMessage);
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whitelistedPlayers.Remove(wlp);
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Save();
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