Serverlog message types (which atm only determine the color of the message)
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@@ -1875,7 +1875,7 @@ namespace Barotrauma
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ApplyStatusEffects(ActionType.OnUse, (float)Timing.Step, c.Character);
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GameServer.Log(c.Character.Name +" used item "+Name, Color.White);
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GameServer.Log(c.Character.Name + " used item " + Name, ServerLog.MessageType.ItemInteraction);
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GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ApplyStatusEffect, c.Character.ID });
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