Serverlog message types (which atm only determine the color of the message)
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@@ -590,11 +590,11 @@ namespace Barotrauma
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{
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if (Owner == c.Character)
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{
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GameServer.Log(c.Character + " picked up " + item.Name, Color.Orange);
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GameServer.Log(c.Character + " picked up " + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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else
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{
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GameServer.Log(c.Character + " placed " + item.Name + " in " + Owner, Color.Orange);
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GameServer.Log(c.Character + " placed " + item.Name + " in " + Owner, ServerLog.MessageType.ItemInteraction);
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}
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}
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}
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@@ -605,11 +605,11 @@ namespace Barotrauma
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{
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if (Owner == c.Character)
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{
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GameServer.Log(c.Character + " dropped " + item.Name, Color.Orange);
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GameServer.Log(c.Character + " dropped " + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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else
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{
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GameServer.Log(c.Character + " removed " + item.Name + " from " + Owner, Color.Orange);
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GameServer.Log(c.Character + " removed " + item.Name + " from " + Owner, ServerLog.MessageType.ItemInteraction);
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}
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}
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}
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