Serverlog message types (which atm only determine the color of the message)

This commit is contained in:
Regalis
2017-05-09 19:56:12 +03:00
parent bee570e2e3
commit c2d918073e
21 changed files with 113 additions and 85 deletions
@@ -262,8 +262,8 @@ namespace Barotrauma.Items.Components
", Fission rate: " + (int)fissionRate +
", Cooling rate: " + (int)coolingRate +
", Cooling rate: " + coolingRate +
", Shutdown temp: " + shutDownTemp,
Color.Orange);
", Shutdown temp: " + shutDownTemp,
ServerLog.MessageType.ItemInteraction);
nextServerLogWriteTime = null;
lastServerLogWriteTime = (float)Timing.TotalTime;
@@ -414,7 +414,7 @@ namespace Barotrauma.Items.Components
{
if (item.Condition <= 0.0f) return;
GameServer.Log("Reactor meltdown!", Color.Red);
GameServer.Log("Reactor meltdown!", ServerLog.MessageType.ItemInteraction);
new RepairTask(item, 60.0f, "Reactor meltdown!");
item.Condition = 0.0f;