Serverlog message types (which atm only determine the color of the message)
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@@ -167,7 +167,7 @@ namespace Barotrauma.Items.Components
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item.body.Enabled = true;
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IsActive = true;
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if (!alreadySelected) Barotrauma.Networking.GameServer.Log(character.Name+" equipped "+item.Name, Color.Orange);
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if (!alreadySelected) Networking.GameServer.Log(character.Name + " equipped " + item.Name, Networking.ServerLog.MessageType.ItemInteraction);
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}
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}
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@@ -177,7 +177,7 @@ namespace Barotrauma.Items.Components
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picker.DeselectItem(item);
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Barotrauma.Networking.GameServer.Log(character.Name + " unequipped " + item.Name, Color.Orange);
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Networking.GameServer.Log(character.Name + " unequipped " + item.Name, Networking.ServerLog.MessageType.ItemInteraction);
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item.body.Enabled = false;
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IsActive = false;
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@@ -250,7 +250,7 @@ namespace Barotrauma.Items.Components
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logStr += "(" + string.Join(", ", item.ContainedItems.Select(i => i?.Name)) + ")";
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}
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logStr += " on " + target + ".";
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Networking.GameServer.Log(logStr, Color.Orange);
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Networking.GameServer.Log(logStr, Networking.ServerLog.MessageType.Attack);
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}
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ApplyStatusEffects(ActionType.OnUse, 1.0f, limb.character);
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