Serverlog message types (which atm only determine the color of the message)

This commit is contained in:
Regalis
2017-05-09 19:56:12 +03:00
parent bee570e2e3
commit c2d918073e
21 changed files with 113 additions and 85 deletions

View File

@@ -501,7 +501,7 @@ namespace Barotrauma.Items.Components
if (sender != null && wasOpen != isOpen)
{
GameServer.Log(sender.Name + (isOpen ? " opened " : " closed ") + item.Name, Color.White);
GameServer.Log(sender.Name + (isOpen ? " opened " : " closed ") + item.Name, ServerLog.MessageType.ItemInteraction);
}
}