Serverlog message types (which atm only determine the color of the message)
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@@ -501,7 +501,7 @@ namespace Barotrauma.Items.Components
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if (sender != null && wasOpen != isOpen)
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{
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GameServer.Log(sender.Name + (isOpen ? " opened " : " closed ") + item.Name, Color.White);
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GameServer.Log(sender.Name + (isOpen ? " opened " : " closed ") + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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}
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