Serverlog message types (which atm only determine the color of the message)

This commit is contained in:
Regalis
2017-05-09 19:56:12 +03:00
parent bee570e2e3
commit c2d918073e
21 changed files with 113 additions and 85 deletions

View File

@@ -752,12 +752,12 @@ namespace Barotrauma.Items.Components
if (docked)
{
if (item.Submarine != null && dockingTarget?.item?.Submarine != null)
GameServer.Log(sender.Name + " docked "+item.Submarine.Name+" to "+dockingTarget.item.Submarine, Color.White);
GameServer.Log(sender.Name + " docked " + item.Submarine.Name + " to " + dockingTarget.item.Submarine, ServerLog.MessageType.ItemInteraction);
}
else
{
if (item.Submarine != null && prevDockingTarget?.item?.Submarine != null)
GameServer.Log(sender.Name + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine, Color.White);
GameServer.Log(sender.Name + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine, ServerLog.MessageType.ItemInteraction);
}
}
}